pcsx2/pcsx2/GS/GS.cpp

1647 lines
48 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#ifndef PCSX2_CORE
// NOTE: The include order matters - GS.h includes windows.h
#include "GS/Window/GSwxDialog.h"
#endif
#include "GS.h"
#include "GSGL.h"
#include "GSUtil.h"
#include "GSExtra.h"
#include "Renderers/SW/GSRendererSW.h"
#include "Renderers/Null/GSRendererNull.h"
#include "Renderers/Null/GSDeviceNull.h"
#include "Renderers/OpenGL/GSDeviceOGL.h"
#include "Renderers/HW/GSRendererNew.h"
#include "Renderers/HW/GSTextureReplacements.h"
#include "GSLzma.h"
#include "common/pxStreams.h"
#include "common/pxStreams.h"
#include "common/Console.h"
#include "common/StringUtil.h"
#include "pcsx2/Config.h"
#include "pcsx2/Host.h"
#include "pcsx2/HostDisplay.h"
#include "pcsx2/GS.h"
#ifdef PCSX2_CORE
#include "pcsx2/HostSettings.h"
#include "pcsx2/Frontend/InputManager.h"
#endif
#ifdef ENABLE_VULKAN
#include "Renderers/Vulkan/GSDeviceVK.h"
#endif
#ifdef _WIN32
#include "Renderers/DX11/GSDevice11.h"
#include "GS/Renderers/DX11/D3D.h"
static HRESULT s_hr = E_FAIL;
#endif
#include <fstream>
// do NOT undefine this/put it above includes, as x11 people love to redefine
// things that make obscure compiler bugs, unless you want to run around and
// debug obscure compiler errors --govanify
#undef None
Pcsx2Config::GSOptions GSConfig;
static std::unique_ptr<GSRenderer> s_gs;
static HostDisplay::RenderAPI s_render_api;
int GSinit()
{
if (!GSUtil::CheckSSE())
{
return -1;
}
// Vector instructions must be avoided when initialising GS since PCSX2
// can crash if the CPU does not support the instruction set.
// Initialise it here instead - it's not ideal since we have to strip the
// const type qualifier from all the affected variables.
GSinitConfig();
GSUtil::Init();
if (g_const == nullptr)
return -1;
else
g_const->Init();
#ifdef _WIN32
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
#endif
return 0;
}
void GSinitConfig()
{
static bool config_inited = false;
if (config_inited)
return;
config_inited = true;
theApp.SetConfigDir();
theApp.Init();
}
void GSshutdown()
{
if (s_gs)
{
s_gs->Destroy();
s_gs.reset();
}
if (g_gs_device)
{
g_gs_device->Destroy();
g_gs_device.reset();
}
Host::ReleaseHostDisplay();
#ifdef _WIN32
if (SUCCEEDED(s_hr))
{
::CoUninitialize();
s_hr = E_FAIL;
}
#endif
}
void GSclose()
{
if (s_gs)
{
s_gs->Destroy();
s_gs.reset();
}
if (g_gs_device)
{
g_gs_device->Destroy();
g_gs_device.reset();
}
Host::ReleaseHostDisplay();
}
static HostDisplay::RenderAPI GetAPIForRenderer(GSRendererType renderer)
{
switch (renderer)
{
case GSRendererType::OGL:
#ifndef _WIN32
default:
#endif
return HostDisplay::RenderAPI::OpenGL;
case GSRendererType::VK:
return HostDisplay::RenderAPI::Vulkan;
#ifdef _WIN32
case GSRendererType::DX11:
case GSRendererType::SW:
default:
return HostDisplay::RenderAPI::D3D11;
#endif
}
}
static bool DoGSOpen(GSRendererType renderer, u8* basemem)
{
HostDisplay* display = Host::GetHostDisplay();
pxAssert(display);
s_render_api = Host::GetHostDisplay()->GetRenderAPI();
switch (display->GetRenderAPI())
{
#ifdef _WIN32
case HostDisplay::RenderAPI::D3D11:
g_gs_device = std::make_unique<GSDevice11>();
break;
#endif
case HostDisplay::RenderAPI::OpenGL:
case HostDisplay::RenderAPI::OpenGLES:
g_gs_device = std::make_unique<GSDeviceOGL>();
break;
#ifdef ENABLE_VULKAN
case HostDisplay::RenderAPI::Vulkan:
g_gs_device = std::make_unique<GSDeviceVK>();
break;
#endif
default:
Console.Error("Unknown render API %u", static_cast<unsigned>(display->GetRenderAPI()));
return false;
}
try
{
if (!g_gs_device->Create(display))
{
g_gs_device->Destroy();
g_gs_device.reset();
return false;
}
if (renderer == GSRendererType::Null)
{
s_gs = std::make_unique<GSRendererNull>();
}
else if (renderer != GSRendererType::SW)
{
s_gs = std::make_unique<GSRendererNew>();
}
else
{
const int threads = theApp.GetConfigI("extrathreads");
s_gs = std::make_unique<GSRendererSW>(threads);
}
}
catch (std::exception& ex)
{
Host::ReportFormattedErrorAsync("GS", "GS error: Exception caught in GSopen: %s", ex.what());
s_gs.reset();
g_gs_device->Destroy();
g_gs_device.reset();
return false;
}
s_gs->SetRegsMem(basemem);
display->SetVSync(EmuConfig.GetEffectiveVsyncMode());
return true;
}
bool GSreopen(bool recreate_display)
{
Console.WriteLn("Reopening GS with %s display", recreate_display ? "new" : "existing");
s_gs->Flush();
freezeData fd = {};
if (s_gs->Freeze(&fd, true) != 0)
{
Console.Error("(GSreopen) Failed to get GS freeze size");
return false;
}
std::unique_ptr<u8[]> fd_data = std::make_unique<u8[]>(fd.size);
fd.data = fd_data.get();
if (s_gs->Freeze(&fd, false) != 0)
{
Console.Error("(GSreopen) Failed to freeze GS");
return false;
}
if (recreate_display)
{
g_gs_device->ResetAPIState();
if (Host::BeginPresentFrame(true))
Host::EndPresentFrame();
}
u8* basemem = s_gs->GetRegsMem();
const u32 gamecrc = s_gs->GetGameCRC();
const int gamecrc_options = s_gs->GetGameCRCOptions();
s_gs->Destroy();
s_gs.reset();
g_gs_device->Destroy();
g_gs_device.reset();
if (recreate_display)
{
Host::ReleaseHostDisplay();
if (!Host::AcquireHostDisplay(GetAPIForRenderer(GSConfig.Renderer)))
{
pxFailRel("(GSreopen) Failed to reacquire host display");
return false;
}
}
if (!DoGSOpen(GSConfig.Renderer, basemem))
{
pxFailRel("(GSreopen) Failed to recreate GS");
return false;
}
if (s_gs->Defrost(&fd) != 0)
{
pxFailRel("(GSreopen) Failed to defrost");
return false;
}
s_gs->SetGameCRC(gamecrc, gamecrc_options);
return true;
}
bool GSopen(const Pcsx2Config::GSOptions& config, GSRendererType renderer, u8* basemem)
{
if (renderer == GSRendererType::Auto)
renderer = GSUtil::GetPreferredRenderer();
GSConfig = config;
GSConfig.Renderer = renderer;
GSConfig.MaskUserHacks();
if (!Host::AcquireHostDisplay(GetAPIForRenderer(renderer)))
{
Console.Error("Failed to acquire host display");
return false;
}
if (!DoGSOpen(renderer, basemem))
{
Host::ReleaseHostDisplay();
return false;
}
return true;
}
void GSreset()
{
try
{
s_gs->Reset();
}
catch (GSRecoverableError)
{
}
}
void GSgifSoftReset(u32 mask)
{
try
{
s_gs->SoftReset(mask);
}
catch (GSRecoverableError)
{
}
}
void GSwriteCSR(u32 csr)
{
try
{
s_gs->WriteCSR(csr);
}
catch (GSRecoverableError)
{
}
}
void GSinitReadFIFO(u8* mem)
{
GL_PERF("Init Read FIFO1");
try
{
s_gs->InitReadFIFO(mem, 1);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSreadFIFO(u8* mem)
{
try
{
s_gs->ReadFIFO(mem, 1);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSinitReadFIFO2(u8* mem, u32 size)
{
GL_PERF("Init Read FIFO2");
try
{
s_gs->InitReadFIFO(mem, size);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSreadFIFO2(u8* mem, u32 size)
{
try
{
s_gs->ReadFIFO(mem, size);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
void GSgifTransfer(const u8* mem, u32 size)
{
try
{
s_gs->Transfer<3>(mem, size);
}
catch (GSRecoverableError)
{
}
}
void GSgifTransfer1(u8* mem, u32 addr)
{
try
{
s_gs->Transfer<0>(const_cast<u8*>(mem) + addr, (0x4000 - addr) / 16);
}
catch (GSRecoverableError)
{
}
}
void GSgifTransfer2(u8* mem, u32 size)
{
try
{
s_gs->Transfer<1>(const_cast<u8*>(mem), size);
}
catch (GSRecoverableError)
{
}
}
void GSgifTransfer3(u8* mem, u32 size)
{
try
{
s_gs->Transfer<2>(const_cast<u8*>(mem), size);
}
catch (GSRecoverableError)
{
}
}
void GSvsync(u32 field, bool registers_written)
{
try
{
s_gs->VSync(field, registers_written);
}
catch (GSRecoverableError)
{
}
catch (const std::bad_alloc&)
{
fprintf(stderr, "GS: Memory allocation error\n");
}
}
u32 GSmakeSnapshot(char* path)
{
try
{
std::string s{path};
if (!s.empty())
{
// Allows for providing a complete path
std::string extension = s.substr(s.size() - 4, 4);
#ifdef _WIN32
std::transform(extension.begin(), extension.end(), extension.begin(), (char(_cdecl*)(int))tolower);
#else
std::transform(extension.begin(), extension.end(), extension.begin(), tolower);
#endif
if (extension == ".png")
return s_gs->MakeSnapshot(s);
else if (s[s.length() - 1] != DIRECTORY_SEPARATOR)
s = s + DIRECTORY_SEPARATOR;
}
return s_gs->MakeSnapshot(s + "gs");
}
catch (GSRecoverableError)
{
return false;
}
}
int GSfreeze(FreezeAction mode, freezeData* data)
{
try
{
if (mode == FreezeAction::Save)
{
return s_gs->Freeze(data, false);
}
else if (mode == FreezeAction::Size)
{
return s_gs->Freeze(data, true);
}
else if (mode == FreezeAction::Load)
{
return s_gs->Defrost(data);
}
}
catch (GSRecoverableError)
{
}
return 0;
}
#ifndef PCSX2_CORE
void GSkeyEvent(const HostKeyEvent& e)
{
try
{
if (s_gs)
s_gs->KeyEvent(e);
}
catch (GSRecoverableError)
{
}
}
void GSconfigure()
{
try
{
if (!GSUtil::CheckSSE())
return;
theApp.SetConfigDir();
theApp.Init();
if (RunwxDialog())
{
theApp.ReloadConfig();
// Force a reload of the gs state
//theApp.SetCurrentRendererType(GSRendererType::Undefined);
}
}
catch (GSRecoverableError)
{
}
}
int GStest()
{
if (!GSUtil::CheckSSE())
return -1;
return 0;
}
#endif
void pt(const char* str)
{
struct tm* current;
time_t now;
time(&now);
current = localtime(&now);
printf("%02i:%02i:%02i%s", current->tm_hour, current->tm_min, current->tm_sec, str);
}
bool GSsetupRecording(std::string& filename)
{
if (s_gs == NULL)
{
printf("GS: no s_gs for recording\n");
return false;
}
#if defined(__unix__) || defined(__APPLE__)
if (!theApp.GetConfigB("capture_enabled"))
{
printf("GS: Recording is disabled\n");
return false;
}
#endif
printf("GS: Recording start command\n");
if (s_gs->BeginCapture(filename))
{
pt(" - Capture started\n");
return true;
}
else
{
pt(" - Capture cancelled\n");
return false;
}
}
void GSendRecording()
{
printf("GS: Recording end command\n");
s_gs->EndCapture();
pt(" - Capture ended\n");
}
void GSsetGameCRC(u32 crc, int options)
{
s_gs->SetGameCRC(crc, options);
}
void GSsetFrameSkip(int frameskip)
{
s_gs->SetFrameSkip(frameskip);
}
void GSgetInternalResolution(int* width, int* height)
{
GSRenderer* gs = s_gs.get();
if (!gs)
{
*width = 0;
*height = 0;
return;
}
const GSVector2i res(gs->GetInternalResolution());
*width = res.x;
*height = res.y;
}
void GSgetStats(std::string& info)
{
GSPerfMon& pm = g_perfmon;
const char* api_name = HostDisplay::RenderAPIToString(s_render_api);
if (GSConfig.Renderer == GSRendererType::SW)
{
float sum = 0.0f;
for (int i = GSPerfMon::WorkerDraw0; i < GSPerfMon::TimerLast; i++)
sum += pm.GetTimer(static_cast<GSPerfMon::timer_t>(i));
const double fps = GetVerticalFrequency();
const double fillrate = pm.Get(GSPerfMon::Fillrate);
info = format("%s SW | %d S | %d P | %d D | %.2f U | %.2f D | %.2f mpps | %d%% WCPU",
api_name,
(int)pm.Get(GSPerfMon::SyncPoint),
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
pm.Get(GSPerfMon::Swizzle) / 1024,
pm.Get(GSPerfMon::Unswizzle) / 1024,
fps * fillrate / (1024 * 1024),
static_cast<int>(std::lround(sum)));
}
else if (GSConfig.Renderer == GSRendererType::Null)
{
info = format("%s Null", api_name);
}
else
{
if (GSConfig.TexturePreloading == TexturePreloadingLevel::Full)
{
info = format("%s HW | HC: %d MB | %d P | %d D | %d DC | %d RB | %d TC | %d TU",
api_name,
(int)std::ceil(static_cast<GSRendererHW*>(s_gs.get())->GetTextureCache()->GetHashCacheMemoryUsage() / 1048576.0f),
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
}
else
{
info = format("%s HW | %d P | %d D | %d DC | %d RB | %d TC | %d TU",
api_name,
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
(int)std::ceil(pm.Get(GSPerfMon::DrawCalls)),
(int)std::ceil(pm.Get(GSPerfMon::Readbacks)),
(int)std::ceil(pm.Get(GSPerfMon::TextureCopies)),
(int)std::ceil(pm.Get(GSPerfMon::TextureUploads)));
}
}
}
void GSgetTitleStats(std::string& info)
{
int iwidth, iheight;
GSgetInternalResolution(&iwidth, &iheight);
const char* api_name = HostDisplay::RenderAPIToString(s_render_api);
const char* hw_sw_name = (GSConfig.Renderer == GSRendererType::Null) ? " Null" : (GSConfig.UseHardwareRenderer() ? " HW" : " SW");
const char* interlace_mode = theApp.m_gs_interlace[static_cast<int>(GSConfig.InterlaceMode)].name.c_str();
info = format("%s%s | %s | %dx%d", api_name, hw_sw_name, interlace_mode, iwidth, iheight);
}
void GSUpdateConfig(const Pcsx2Config::GSOptions& new_config)
{
Pcsx2Config::GSOptions old_config(std::move(GSConfig));
GSConfig = new_config;
GSConfig.Renderer = (GSConfig.Renderer == GSRendererType::Auto) ? GSUtil::GetPreferredRenderer() : GSConfig.Renderer;
GSConfig.MaskUserHacks();
if (!s_gs)
return;
HostDisplay* display = Host::GetHostDisplay();
// Handle OSD scale changes by pushing a window resize through.
if (new_config.OsdScale != old_config.OsdScale)
{
g_gs_device->ResetAPIState();
Host::ResizeHostDisplay(display->GetWindowWidth(), display->GetWindowHeight(), display->GetWindowScale());
g_gs_device->RestoreAPIState();
}
// Options which need a full teardown/recreate.
if (!GSConfig.RestartOptionsAreEqual(old_config))
{
HostDisplay::RenderAPI existing_api = Host::GetHostDisplay()->GetRenderAPI();
if (existing_api == HostDisplay::RenderAPI::OpenGLES)
existing_api = HostDisplay::RenderAPI::OpenGL;
const bool do_full_restart = (
existing_api != GetAPIForRenderer(GSConfig.Renderer) ||
GSConfig.Adapter != old_config.Adapter ||
GSConfig.UseDebugDevice != old_config.UseDebugDevice ||
GSConfig.UseBlitSwapChain != old_config.UseBlitSwapChain ||
GSConfig.DisableShaderCache != old_config.DisableShaderCache ||
GSConfig.ThreadedPresentation != old_config.ThreadedPresentation
);
GSreopen(do_full_restart);
return;
}
// Options which aren't using the global struct yet, so we need to recreate all GS objects.
if (
GSConfig.ConservativeFramebuffer != old_config.ConservativeFramebuffer ||
GSConfig.AutoFlushSW != old_config.AutoFlushSW ||
GSConfig.PreloadFrameWithGSData != old_config.PreloadFrameWithGSData ||
GSConfig.WrapGSMem != old_config.WrapGSMem ||
GSConfig.Mipmap != old_config.Mipmap ||
GSConfig.AA1 != old_config.AA1 ||
GSConfig.UserHacks_AlignSpriteX != old_config.UserHacks_AlignSpriteX ||
GSConfig.UserHacks_AutoFlush != old_config.UserHacks_AutoFlush ||
GSConfig.UserHacks_CPUFBConversion != old_config.UserHacks_CPUFBConversion ||
GSConfig.UserHacks_DisableDepthSupport != old_config.UserHacks_DisableDepthSupport ||
GSConfig.UserHacks_DisablePartialInvalidation != old_config.UserHacks_DisablePartialInvalidation ||
GSConfig.UserHacks_DisableSafeFeatures != old_config.UserHacks_DisableSafeFeatures ||
GSConfig.UserHacks_MergePPSprite != old_config.UserHacks_MergePPSprite ||
GSConfig.UserHacks_WildHack != old_config.UserHacks_WildHack ||
GSConfig.UserHacks_TextureInsideRt != old_config.UserHacks_TextureInsideRt ||
GSConfig.DumpGSData != old_config.DumpGSData ||
GSConfig.SaveRT != old_config.SaveRT ||
GSConfig.SaveFrame != old_config.SaveFrame ||
GSConfig.SaveTexture != old_config.SaveTexture ||
GSConfig.SaveDepth != old_config.SaveDepth ||
GSConfig.UpscaleMultiplier != old_config.UpscaleMultiplier ||
GSConfig.CRCHack != old_config.CRCHack ||
GSConfig.SWExtraThreads != old_config.SWExtraThreads ||
GSConfig.SWExtraThreadsHeight != old_config.SWExtraThreadsHeight ||
GSConfig.UserHacks_HalfBottomOverride != old_config.UserHacks_HalfBottomOverride ||
GSConfig.UserHacks_HalfPixelOffset != old_config.UserHacks_HalfPixelOffset ||
GSConfig.UserHacks_RoundSprite != old_config.UserHacks_RoundSprite ||
GSConfig.UserHacks_TCOffsetX != old_config.UserHacks_TCOffsetX ||
GSConfig.UserHacks_TCOffsetY != old_config.UserHacks_TCOffsetY ||
GSConfig.ShadeBoost_Brightness != old_config.ShadeBoost_Brightness ||
GSConfig.ShadeBoost_Contrast != old_config.ShadeBoost_Contrast ||
GSConfig.ShadeBoost_Saturation != old_config.ShadeBoost_Saturation ||
GSConfig.SaveN != old_config.SaveN ||
GSConfig.SaveL != old_config.SaveL ||
GSConfig.ShaderFX_Conf != old_config.ShaderFX_Conf ||
GSConfig.ShaderFX_GLSL != old_config.ShaderFX_GLSL)
{
GSreopen(false);
return;
}
// This is where we would do finer-grained checks in the future.
// For example, flushing the texture cache when mipmap settings change.
if (GSConfig.HWMipmap != old_config.HWMipmap || GSConfig.CRCHack != old_config.CRCHack)
{
// for automatic mipmaps, we need to reload the crc
s_gs->SetGameCRC(s_gs->GetGameCRC(), s_gs->GetGameCRCOptions());
}
// reload texture cache when trilinear filtering or mipmap options change
if (GSConfig.HWMipmap != old_config.HWMipmap ||
GSConfig.TexturePreloading != old_config.TexturePreloading ||
GSConfig.UserHacks_TriFilter != old_config.UserHacks_TriFilter ||
GSConfig.GPUPaletteConversion != old_config.GPUPaletteConversion)
{
s_gs->PurgeTextureCache();
s_gs->PurgePool();
}
// clear out the sampler cache when AF options change, since the anisotropy gets baked into them
if (GSConfig.MaxAnisotropy != old_config.MaxAnisotropy)
g_gs_device->ClearSamplerCache();
// texture dumping/replacement options
GSTextureReplacements::UpdateConfig(old_config);
// clear the hash texture cache since we might have replacements now
// also clear it when dumping changes, since we want to dump everything being used
if (GSConfig.LoadTextureReplacements != old_config.LoadTextureReplacements ||
GSConfig.DumpReplaceableTextures != old_config.DumpReplaceableTextures)
{
s_gs->PurgeTextureCache();
}
}
void GSSwitchRenderer(GSRendererType new_renderer)
{
if (new_renderer == GSRendererType::Auto)
new_renderer = GSUtil::GetPreferredRenderer();
if (!s_gs || GSConfig.Renderer == new_renderer)
return;
HostDisplay::RenderAPI existing_api = Host::GetHostDisplay()->GetRenderAPI();
if (existing_api == HostDisplay::RenderAPI::OpenGLES)
existing_api = HostDisplay::RenderAPI::OpenGL;
const bool is_software_switch = (new_renderer == GSRendererType::SW || GSConfig.Renderer == GSRendererType::SW);
GSConfig.Renderer = new_renderer;
GSreopen(!is_software_switch && existing_api != GetAPIForRenderer(new_renderer));
}
void GSResetAPIState()
{
if (!g_gs_device)
return;
g_gs_device->ResetAPIState();
}
void GSRestoreAPIState()
{
if (!g_gs_device)
return;
g_gs_device->RestoreAPIState();
}
bool GSSaveSnapshotToMemory(u32 width, u32 height, std::vector<u32>* pixels)
{
if (!s_gs)
return false;
return s_gs->SaveSnapshotToMemory(width, height, pixels);
}
std::string format(const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
int size = vsnprintf(nullptr, 0, fmt, args) + 1;
va_end(args);
assert(size > 0);
std::vector<char> buffer(std::max(1, size));
va_start(args, fmt);
vsnprintf(buffer.data(), size, fmt, args);
va_end(args);
return {buffer.data()};
}
// Helper path to dump texture
#ifdef _WIN32
const std::string root_sw("c:\\temp1\\_");
const std::string root_hw("c:\\temp2\\_");
#else
#ifdef _M_AMD64
const std::string root_sw("/tmp/GS_SW_dump64/");
const std::string root_hw("/tmp/GS_HW_dump64/");
#else
const std::string root_sw("/tmp/GS_SW_dump32/");
const std::string root_hw("/tmp/GS_HW_dump32/");
#endif
#endif
#ifdef _WIN32
void* vmalloc(size_t size, bool code)
{
void* ptr = VirtualAlloc(NULL, size, MEM_COMMIT | MEM_RESERVE, code ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE);
if (!ptr)
throw std::bad_alloc();
return ptr;
}
void vmfree(void* ptr, size_t size)
{
VirtualFree(ptr, 0, MEM_RELEASE);
}
static HANDLE s_fh = NULL;
static u8* s_Next[8];
void* fifo_alloc(size_t size, size_t repeat)
{
ASSERT(s_fh == NULL);
if (repeat >= std::size(s_Next))
{
fprintf(stderr, "Memory mapping overflow (%zu >= %u)\n", repeat, static_cast<unsigned>(std::size(s_Next)));
return vmalloc(size * repeat, false); // Fallback to default vmalloc
}
s_fh = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, size, nullptr);
DWORD errorID = ::GetLastError();
if (s_fh == NULL)
{
fprintf(stderr, "Failed to reserve memory. WIN API ERROR:%u\n", errorID);
return vmalloc(size * repeat, false); // Fallback to default vmalloc
}
int mmap_segment_failed = 0;
void* fifo = MapViewOfFile(s_fh, FILE_MAP_ALL_ACCESS, 0, 0, size);
for (size_t i = 1; i < repeat; i++)
{
void* base = (u8*)fifo + size * i;
s_Next[i] = (u8*)MapViewOfFileEx(s_fh, FILE_MAP_ALL_ACCESS, 0, 0, size, base);
errorID = ::GetLastError();
if (s_Next[i] != base)
{
mmap_segment_failed++;
if (mmap_segment_failed > 4)
{
fprintf(stderr, "Memory mapping failed after %d attempts, aborting. WIN API ERROR:%u\n", mmap_segment_failed, errorID);
fifo_free(fifo, size, repeat);
return vmalloc(size * repeat, false); // Fallback to default vmalloc
}
do
{
UnmapViewOfFile(s_Next[i]);
s_Next[i] = 0;
} while (--i > 0);
fifo = MapViewOfFile(s_fh, FILE_MAP_ALL_ACCESS, 0, 0, size);
}
}
return fifo;
}
void fifo_free(void* ptr, size_t size, size_t repeat)
{
ASSERT(s_fh != NULL);
if (s_fh == NULL)
{
if (ptr != NULL)
vmfree(ptr, size);
return;
}
UnmapViewOfFile(ptr);
for (size_t i = 1; i < std::size(s_Next); i++)
{
if (s_Next[i] != 0)
{
UnmapViewOfFile(s_Next[i]);
s_Next[i] = 0;
}
}
CloseHandle(s_fh);
s_fh = NULL;
}
#else
#include <sys/mman.h>
#include <unistd.h>
void* vmalloc(size_t size, bool code)
{
size_t mask = getpagesize() - 1;
size = (size + mask) & ~mask;
int prot = PROT_READ | PROT_WRITE;
int flags = MAP_PRIVATE | MAP_ANONYMOUS;
if (code)
{
prot |= PROT_EXEC;
#if defined(_M_AMD64) && !defined(__APPLE__)
// macOS doesn't allow any mappings in the first 4GB of address space
flags |= MAP_32BIT;
#endif
}
void* ptr = mmap(NULL, size, prot, flags, -1, 0);
if (ptr == MAP_FAILED)
throw std::bad_alloc();
return ptr;
}
void vmfree(void* ptr, size_t size)
{
size_t mask = getpagesize() - 1;
size = (size + mask) & ~mask;
munmap(ptr, size);
}
static int s_shm_fd = -1;
void* fifo_alloc(size_t size, size_t repeat)
{
ASSERT(s_shm_fd == -1);
const char* file_name = "/GS.mem";
s_shm_fd = shm_open(file_name, O_RDWR | O_CREAT | O_EXCL, 0600);
if (s_shm_fd != -1)
{
shm_unlink(file_name); // file is deleted but descriptor is still open
}
else
{
fprintf(stderr, "Failed to open %s due to %s\n", file_name, strerror(errno));
return nullptr;
}
if (ftruncate(s_shm_fd, repeat * size) < 0)
fprintf(stderr, "Failed to reserve memory due to %s\n", strerror(errno));
void* fifo = mmap(nullptr, size * repeat, PROT_READ | PROT_WRITE, MAP_SHARED, s_shm_fd, 0);
for (size_t i = 1; i < repeat; i++)
{
void* base = (u8*)fifo + size * i;
u8* next = (u8*)mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED | MAP_FIXED, s_shm_fd, 0);
if (next != base)
fprintf(stderr, "Fail to mmap contiguous segment\n");
}
return fifo;
}
void fifo_free(void* ptr, size_t size, size_t repeat)
{
ASSERT(s_shm_fd >= 0);
if (s_shm_fd < 0)
return;
munmap(ptr, size * repeat);
close(s_shm_fd);
s_shm_fd = -1;
}
#endif
size_t GSApp::GetIniString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
{
#ifdef PCSX2_CORE
std::string ret(Host::GetStringSettingValue("EmuCore/GS", lpKeyName, lpDefault));
return StringUtil::Strlcpy(lpReturnedString, ret, nSize);
#else
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value = m_configuration_map[key];
if (value.empty())
{
// save the value for futur call
m_configuration_map[key] = std::string(lpDefault);
strcpy(lpReturnedString, lpDefault);
}
else
strcpy(lpReturnedString, value.c_str());
return 0;
#endif
}
bool GSApp::WriteIniString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
{
#ifndef PCSX2_CORE
BuildConfigurationMap(lpFileName);
std::string key(lpKeyName);
std::string value(pString);
m_configuration_map[key] = value;
// Save config to a file
FILE* f = px_fopen(lpFileName, "w");
if (f == NULL)
return false; // FIXME print a nice message
// Maintain compatibility with GSDumpGUI/old Windows ini.
#ifdef _WIN32
fprintf(f, "[Settings]\n");
#endif
for (const auto& entry : m_configuration_map)
{
// Do not save the inifile key which is not an option
if (entry.first.compare("inifile") == 0)
continue;
// Only keep option that have a default value (allow to purge old option of the GS.ini)
if (!entry.second.empty() && m_default_configuration.find(entry.first) != m_default_configuration.end())
fprintf(f, "%s = %s\n", entry.first.c_str(), entry.second.c_str());
}
fclose(f);
#endif
return false;
}
#ifndef PCSX2_CORE
int GSApp::GetIniInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
{
BuildConfigurationMap(lpFileName);
std::string value = m_configuration_map[std::string(lpKeyName)];
if (value.empty())
{
// save the value for futur call
SetConfig(lpKeyName, nDefault);
return nDefault;
}
else
return atoi(value.c_str());
}
#endif
GSApp theApp;
GSApp::GSApp()
{
// Empty constructor causes an illegal instruction exception on an SSE4.2 machine on Windows.
// Non-empty doesn't, but raises a SIGILL signal when compiled against GCC 6.1.1.
// So here's a compromise.
#ifdef _WIN32
Init();
#endif
}
void GSApp::Init()
{
static bool is_initialised = false;
if (is_initialised)
return;
is_initialised = true;
m_section = "Settings";
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::Auto), "Automatic", ""));
#ifdef _WIN32
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::DX11), "Direct3D 11", ""));
#endif
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::OGL), "OpenGL", ""));
#ifdef ENABLE_VULKAN
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::VK), "Vulkan", ""));
#endif
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::SW), "Software", ""));
// The null renderer goes last, it has use for benchmarking purposes in a release build
m_gs_renderers.push_back(GSSetting(static_cast<u32>(GSRendererType::Null), "Null", ""));
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
m_gs_interlace.push_back(GSSetting(7, "Automatic", "Default"));
m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", "PS2"));
m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", "~720p"));
m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", "~1080p"));
m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", "~1440p 2K"));
m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", "~1620p"));
m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", "~2160p 4K"));
m_gs_upscale_multiplier.push_back(GSSetting(7, "7x Native", "~2520p"));
m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", "~2880p"));
m_gs_max_anisotropy.push_back(GSSetting(0, "Off", "Default"));
m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
m_gs_dithering.push_back(GSSetting(0, "Off", ""));
m_gs_dithering.push_back(GSSetting(2, "Unscaled", "Default"));
m_gs_dithering.push_back(GSSetting(1, "Scaled", ""));
m_gs_bifilter.push_back(GSSetting(static_cast<u32>(BiFiltering::Nearest), "Nearest", ""));
m_gs_bifilter.push_back(GSSetting(static_cast<u32>(BiFiltering::Forced_But_Sprite), "Bilinear", "Forced excluding sprite"));
m_gs_bifilter.push_back(GSSetting(static_cast<u32>(BiFiltering::Forced), "Bilinear", "Forced"));
m_gs_bifilter.push_back(GSSetting(static_cast<u32>(BiFiltering::PS2), "Bilinear", "PS2"));
m_gs_trifilter.push_back(GSSetting(static_cast<u32>(TriFiltering::Off), "None", "Default"));
m_gs_trifilter.push_back(GSSetting(static_cast<u32>(TriFiltering::PS2), "Trilinear", ""));
m_gs_trifilter.push_back(GSSetting(static_cast<u32>(TriFiltering::Forced), "Trilinear", "Ultra/Slow"));
m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Off), "None", "Default"));
m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Partial), "Partial", ""));
m_gs_texture_preloading.push_back(GSSetting(static_cast<u32>(TexturePreloadingLevel::Full), "Full", "Hash Cache"));
m_gs_generic_list.push_back(GSSetting(-1, "Automatic", "Default"));
m_gs_generic_list.push_back(GSSetting(0, "Force-Disabled", ""));
m_gs_generic_list.push_back(GSSetting(1, "Force-Enabled", ""));
m_gs_hack.push_back(GSSetting(0, "Off", "Default"));
m_gs_hack.push_back(GSSetting(1, "Half", ""));
m_gs_hack.push_back(GSSetting(2, "Full", ""));
m_gs_offset_hack.push_back(GSSetting(0, "Off", "Default"));
m_gs_offset_hack.push_back(GSSetting(1, "Normal", "Vertex"));
m_gs_offset_hack.push_back(GSSetting(2, "Special", "Texture"));
m_gs_offset_hack.push_back(GSSetting(3, "Special", "Texture - aggressive"));
m_gs_hw_mipmapping = {
GSSetting(HWMipmapLevel::Automatic, "Automatic", "Default"),
GSSetting(HWMipmapLevel::Off, "Off", ""),
GSSetting(HWMipmapLevel::Basic, "Basic", "Fast"),
GSSetting(HWMipmapLevel::Full, "Full", "Slow"),
};
m_gs_crc_level = {
GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"),
GSSetting(CRCHackLevel::Off, "None", "Debug"),
GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"),
#ifdef _DEBUG
GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL"),
GSSetting(CRCHackLevel::Full, "Full", "Direct3D"),
#endif
GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
};
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Minimum), "Minimum", "Fastest"));
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Basic), "Basic", "Recommended"));
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Medium), "Medium", ""));
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::High), "High", ""));
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Full), "Full", "Very Slow"));
m_gs_acc_blend_level.push_back(GSSetting(static_cast<u32>(AccBlendLevel::Ultra), "Ultra", "Ultra Slow"));
m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
// clang-format off
// Avoid to clutter the ini file with useless options
#if defined(ENABLE_VULKAN) || defined(_WIN32)
m_default_configuration["Adapter"] = "";
#endif
#ifdef _WIN32
// Per OS option.
m_default_configuration["CaptureFileName"] = "";
m_default_configuration["CaptureVideoCodecDisplayName"] = "";
m_default_configuration["dx_break_on_severity"] = "0";
// D3D Blending option
m_default_configuration["accurate_blending_unit_d3d11"] = "1";
#else
m_default_configuration["linux_replay"] = "1";
#endif
m_default_configuration["adapter_index"] = "-1";
m_default_configuration["aa1"] = "1";
m_default_configuration["accurate_date"] = "1";
m_default_configuration["accurate_blending_unit"] = "1";
m_default_configuration["AspectRatio"] = "1";
m_default_configuration["autoflush_sw"] = "1";
m_default_configuration["capture_enabled"] = "0";
m_default_configuration["capture_out_dir"] = "/tmp/GS_Capture";
m_default_configuration["capture_threads"] = "4";
m_default_configuration["CaptureHeight"] = "480";
m_default_configuration["CaptureWidth"] = "640";
m_default_configuration["crc_hack_level"] = std::to_string(static_cast<s8>(CRCHackLevel::Automatic));
m_default_configuration["CrcHacksExclusions"] = "";
m_default_configuration["disable_hw_gl_draw"] = "0";
m_default_configuration["disable_shader_cache"] = "0";
m_default_configuration["dithering_ps2"] = "2";
m_default_configuration["dump"] = "0";
m_default_configuration["DumpReplaceableTextures"] = "0";
m_default_configuration["DumpReplaceableMipmaps"] = "0";
m_default_configuration["DumpTexturesWithFMVActive"] = "0";
m_default_configuration["extrathreads"] = "2";
m_default_configuration["extrathreads_height"] = "4";
m_default_configuration["filter"] = std::to_string(static_cast<s8>(BiFiltering::PS2));
m_default_configuration["FMVSoftwareRendererSwitch"] = "0";
m_default_configuration["fxaa"] = "0";
m_default_configuration["HWDisableReadbacks"] = "0";
m_default_configuration["IntegerScaling"] = "0";
m_default_configuration["interlace"] = "7";
m_default_configuration["conservative_framebuffer"] = "1";
m_default_configuration["linear_present"] = "1";
m_default_configuration["LoadTextureReplacements"] = "0";
m_default_configuration["LoadTextureReplacementsAsync"] = "1";
m_default_configuration["MaxAnisotropy"] = "0";
m_default_configuration["mipmap"] = "1";
m_default_configuration["mipmap_hw"] = std::to_string(static_cast<int>(HWMipmapLevel::Automatic));
m_default_configuration["ModeHeight"] = "480";
m_default_configuration["ModeWidth"] = "640";
m_default_configuration["NTSC_Saturation"] = "1";
m_default_configuration["OsdShowMessages"] = "1";
m_default_configuration["OsdShowSpeed"] = "0";
m_default_configuration["OsdShowFPS"] = "0";
m_default_configuration["OsdShowCPU"] = "0";
m_default_configuration["OsdShowResolution"] = "0";
m_default_configuration["OsdShowGSStats"] = "0";
m_default_configuration["OsdShowIndicators"] = "1";
m_default_configuration["OsdScale"] = "100";
m_default_configuration["override_geometry_shader"] = "-1";
m_default_configuration["override_GL_ARB_copy_image"] = "-1";
m_default_configuration["override_GL_ARB_clear_texture"] = "-1";
m_default_configuration["override_GL_ARB_clip_control"] = "-1";
m_default_configuration["override_GL_ARB_direct_state_access"] = "-1";
m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1";
m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1";
m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
m_default_configuration["override_GL_ARB_sparse_texture"] = "-1";
m_default_configuration["override_GL_ARB_sparse_texture2"] = "-1";
m_default_configuration["override_GL_ARB_texture_barrier"] = "-1";
m_default_configuration["paltex"] = "0";
m_default_configuration["png_compression_level"] = std::to_string(Z_BEST_SPEED);
m_default_configuration["PrecacheTextureReplacements"] = "0";
m_default_configuration["preload_frame_with_gs_data"] = "0";
m_default_configuration["Renderer"] = std::to_string(static_cast<int>(GSRendererType::Auto));
m_default_configuration["resx"] = "1024";
m_default_configuration["resy"] = "1024";
m_default_configuration["save"] = "0";
m_default_configuration["savef"] = "0";
m_default_configuration["savel"] = "5000";
m_default_configuration["saven"] = "0";
m_default_configuration["savet"] = "0";
m_default_configuration["savez"] = "0";
m_default_configuration["ShadeBoost"] = "0";
m_default_configuration["ShadeBoost_Brightness"] = "50";
m_default_configuration["ShadeBoost_Contrast"] = "50";
m_default_configuration["ShadeBoost_Saturation"] = "50";
m_default_configuration["shaderfx"] = "0";
m_default_configuration["shaderfx_conf"] = "shaders/GS_FX_Settings.ini";
m_default_configuration["shaderfx_glsl"] = "shaders/GS.fx";
m_default_configuration["skip_duplicate_frames"] = "0";
m_default_configuration["texture_preloading"] = "0";
m_default_configuration["ThreadedPresentation"] = "0";
m_default_configuration["throttle_present_rate"] = "0";
m_default_configuration["TVShader"] = "0";
m_default_configuration["upscale_multiplier"] = "1";
m_default_configuration["UseBlitSwapChain"] = "0";
m_default_configuration["UseDebugDevice"] = "0";
m_default_configuration["UserHacks"] = "0";
m_default_configuration["UserHacks_align_sprite_X"] = "0";
m_default_configuration["UserHacks_AutoFlush"] = "0";
m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
m_default_configuration["UserHacks_Disable_Safe_Features"] = "0";
m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";
m_default_configuration["UserHacks_CPU_FB_Conversion"] = "0";
m_default_configuration["UserHacks_Half_Bottom_Override"] = "-1";
m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
m_default_configuration["UserHacks_round_sprite_offset"] = "0";
m_default_configuration["UserHacks_SkipDraw"] = "0";
m_default_configuration["UserHacks_SkipDraw_Offset"] = "0";
m_default_configuration["UserHacks_TCOffsetX"] = "0";
m_default_configuration["UserHacks_TCOffsetY"] = "0";
m_default_configuration["UserHacks_TextureInsideRt"] = "0";
m_default_configuration["UserHacks_TriFilter"] = std::to_string(static_cast<s8>(TriFiltering::Off));
m_default_configuration["UserHacks_WildHack"] = "0";
m_default_configuration["wrap_gs_mem"] = "0";
m_default_configuration["vsync"] = "0";
// clang-format on
}
#ifndef PCSX2_CORE
void GSApp::ReloadConfig()
{
if (m_configuration_map.empty())
return;
auto file = m_configuration_map.find("inifile");
if (file == m_configuration_map.end())
return;
// A map was built so reload it
std::string filename = file->second;
m_configuration_map.clear();
BuildConfigurationMap(filename.c_str());
}
void GSApp::BuildConfigurationMap(const char* lpFileName)
{
// Check if the map was already built
std::string inifile_value(lpFileName);
if (inifile_value.compare(m_configuration_map["inifile"]) == 0)
return;
m_configuration_map["inifile"] = inifile_value;
// Load config from file
#ifdef _WIN32
std::ifstream file(convert_utf8_to_utf16(lpFileName));
#else
std::ifstream file(lpFileName);
#endif
if (!file.is_open())
return;
std::string line;
while (std::getline(file, line))
{
const auto separator = line.find('=');
if (separator == std::string::npos)
continue;
std::string key = line.substr(0, separator);
// Trim trailing whitespace
key.erase(key.find_last_not_of(" \r\t") + 1);
if (key.empty())
continue;
// Only keep options that have a default value so older, no longer used
// ini options can be purged.
if (m_default_configuration.find(key) == m_default_configuration.end())
continue;
std::string value = line.substr(separator + 1);
// Trim leading whitespace
value.erase(0, value.find_first_not_of(" \r\t"));
m_configuration_map[key] = value;
}
}
#endif
void GSApp::SetConfigDir()
{
// we need to initialize the ini folder later at runtime than at theApp init, as
// core settings aren't populated yet, thus we do populate it if needed either when
// opening GS settings or init -- govanify
wxString iniName(L"GS.ini");
m_ini = EmuFolders::Settings.Combine(iniName).GetFullPath().ToUTF8();
}
std::string GSApp::GetConfigS(const char* entry)
{
char buff[4096] = {0};
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end())
{
GetIniString(m_section.c_str(), entry, def->second.c_str(), buff, std::size(buff), m_ini.c_str());
}
else
{
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
GetIniString(m_section.c_str(), entry, "", buff, std::size(buff), m_ini.c_str());
}
return {buff};
}
void GSApp::SetConfig(const char* entry, const char* value)
{
WriteIniString(m_section.c_str(), entry, value, m_ini.c_str());
}
int GSApp::GetConfigI(const char* entry)
{
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end())
{
#ifndef PCSX2_CORE
return GetIniInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str());
#else
return Host::GetIntSettingValue("EmuCore/GS", entry, std::stoi(def->second));
#endif
}
else
{
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
#ifndef PCSX2_CORE
return GetIniInt(m_section.c_str(), entry, 0, m_ini.c_str());
#else
return Host::GetIntSettingValue("EmuCore/GS", entry, 0);
#endif
}
}
bool GSApp::GetConfigB(const char* entry)
{
#ifndef PCSX2_CORE
return !!GetConfigI(entry);
#else
auto def = m_default_configuration.find(entry);
if (def != m_default_configuration.end())
{
return Host::GetBoolSettingValue("EmuCore/GS", entry, StringUtil::FromChars<bool>(def->second).value_or(false));
}
else
{
fprintf(stderr, "Option %s doesn't have a default value\n", entry);
return Host::GetBoolSettingValue("EmuCore/GS", entry, false);
}
#endif
}
void GSApp::SetConfig(const char* entry, int value)
{
char buff[32] = {0};
sprintf(buff, "%d", value);
SetConfig(entry, buff);
}
#ifdef PCSX2_CORE
static void HotkeyAdjustUpscaleMultiplier(s32 delta)
{
const u32 new_multiplier = static_cast<u32>(std::clamp(static_cast<s32>(EmuConfig.GS.UpscaleMultiplier) + delta, 1, 8));
Host::AddKeyedFormattedOSDMessage("UpscaleMultiplierChanged", 10.0f, "Upscale multiplier set to %ux.", new_multiplier);
EmuConfig.GS.UpscaleMultiplier = new_multiplier;
// this is pretty slow. we only really need to flush the TC and recompile shaders.
// TODO(Stenzek): Make it faster at some point in the future.
GetMTGS().ApplySettings();
}
static void HotkeyAdjustZoom(double delta)
{
const double new_zoom = std::clamp(EmuConfig.GS.Zoom + delta, 1.0, 200.0);
Host::AddKeyedFormattedOSDMessage("ZoomChanged", 10.0f, "Zoom set to %.1f%%.", new_zoom);
EmuConfig.GS.Zoom = new_zoom;
// no need to go through the full settings update for this
GetMTGS().RunOnGSThread([new_zoom]() { GSConfig.Zoom = new_zoom; });
}
BEGIN_HOTKEY_LIST(g_gs_hotkeys){
"ToggleSoftwareRendering", "Graphics", "Toggle Software Rendering", [](bool pressed) {
if (!pressed)
GetMTGS().ToggleSoftwareRendering();
}},
{"IncreaseUpscaleMultiplier", "Graphics", "Increase Upscale Multiplier", [](bool pressed) {
if (!pressed)
HotkeyAdjustUpscaleMultiplier(1);
}},
{"DecreaseUpscaleMultiplier", "Graphics", "Decrease Upscale Multiplier", [](bool pressed) {
if (!pressed)
HotkeyAdjustUpscaleMultiplier(-1);
}},
{"CycleAspectRatio", "Graphics", "Cycle Aspect Ratio", [](bool pressed) {
if (pressed)
return;
GetMTGS().RunOnGSThread([]() {
GSConfig.AspectRatio = static_cast<AspectRatioType>((static_cast<int>(GSConfig.AspectRatio) + 1) % static_cast<int>(AspectRatioType::MaxCount));
Host::AddKeyedFormattedOSDMessage("CycleAspectRatio", 10.0f, "Aspect ratio set to '%s'.", Pcsx2Config::GSOptions::AspectRatioNames[static_cast<int>(GSConfig.AspectRatio)]);
});
}},
{"CycleMipmapMode", "Graphics", "Cycle Hardware Mipmapping", [](bool pressed) {
if (pressed)
return;
static constexpr s32 CYCLE_COUNT = 4;
static constexpr std::array<const char*, CYCLE_COUNT> option_names = {{"Automatic", "Off", "Basic (Generated)", "Full (PS2)"}};
const HWMipmapLevel new_level = static_cast<HWMipmapLevel>(((static_cast<s32>(EmuConfig.GS.HWMipmap) + 2) % CYCLE_COUNT) - 1);
Host::AddKeyedFormattedOSDMessage("CycleMipmapMode", 10.0f, "Hardware mipmapping set to '%s'.", option_names[static_cast<s32>(new_level) + 1]);
EmuConfig.GS.HWMipmap = new_level;
GetMTGS().RunOnGSThread([new_level]() {
GSConfig.HWMipmap = new_level;
s_gs->PurgeTextureCache();
s_gs->PurgePool();
});
}},
{"CycleInterlaceMode", "Graphics", "Cycle Interlace Mode", [](bool pressed) {
if (pressed)
return;
static constexpr std::array<const char*, static_cast<int>(GSInterlaceMode::Count)> option_names = {{
"Off",
"Weave (Top Field First)",
"Weave (Bottom Field First)",
"Bob (Top Field First)",
"Bob (Bottom Field First)",
"Blend (Top Field First)",
"Blend (Bottom Field First)",
"Automatic",
}};
const GSInterlaceMode new_mode = static_cast<GSInterlaceMode>((static_cast<s32>(EmuConfig.GS.InterlaceMode) + 1) % static_cast<s32>(GSInterlaceMode::Count));
Host::AddKeyedFormattedOSDMessage("CycleMipmapMode", 10.0f, "Interlace mode set to '%s'.", option_names[static_cast<s32>(new_mode)]);
EmuConfig.GS.InterlaceMode = new_mode;
GetMTGS().RunOnGSThread([new_mode]() { GSConfig.InterlaceMode = new_mode; });
}},
{"ZoomIn", "Graphics", "Zoom In", [](bool pressed) {
if (!pressed)
HotkeyAdjustZoom(1.0);
}},
{"ZoomOut", "Graphics", "Zoom Out", [](bool pressed) {
if (!pressed)
HotkeyAdjustZoom(-1.0);
}},
END_HOTKEY_LIST()
#endif