134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifndef DISABLE_RECORDING
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#include <queue>
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#include "Pcsx2Types.h"
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#include "wx/bitmap.h"
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#include "wx/checkbox.h"
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#include "wx/gdicmn.h"
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#include "wx/slider.h"
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#include "wx/spinctrl.h"
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#include "wx/dcbuffer.h"
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struct ImageFile
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{
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wxBitmap image;
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wxPoint coords;
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u32 width = 0;
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u32 height = 0;
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};
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struct AnalogVector
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{
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wxSlider* slider = 0;
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wxSpinCtrl* spinner = 0;
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u8 val = 127;
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bool isControllerBypassed = false;
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bool widgetUpdateRequired = false;
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u8 prevVal = 127;
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bool UpdateData(u8& padDataVal, bool ignoreRealController, bool readOnly);
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};
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struct AnalogPosition
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{
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wxPoint centerCoords;
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wxPoint endCoords;
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int lineThickness = 0;
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int radius = 0;
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};
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class VirtualPadElement
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{
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public:
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bool currentlyRendered = false;
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wxCommandEvent ConstructEvent(wxEventTypeTag<wxCommandEvent> eventType, wxWindow *obj);
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wxCommandEvent ConstructEvent(wxEventTypeTag<wxSpinEvent> eventType, wxWindow *obj);
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virtual void EnableWidgets(bool enable) = 0;
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virtual void Render(wxDC& dc) = 0;
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virtual void Reset(wxEvtHandler* destWindow) = 0;
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virtual void UpdateGuiElement(std::queue<VirtualPadElement*>& renderQueue, bool& clearScreenRequired) = 0;
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};
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class ControllerButton
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{
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public:
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bool isControllerPressBypassed = false;
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bool pressed = false;
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bool prevPressedVal = false;
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bool widgetUpdateRequired = false;
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bool UpdateButtonData(bool& padDataVal, bool ignoreRealController, bool readOnly);
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};
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class ControllerNormalButton : public ControllerButton, public VirtualPadElement
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{
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public:
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ImageFile icon;
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wxCheckBox* pressedBox = 0;
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bool UpdateData(bool& padDataVal, bool ignoreRealController, bool readOnly);
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void EnableWidgets(bool enable) override;
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void Render(wxDC& dc) override;
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void Reset(wxEvtHandler* destWindow) override;
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void UpdateGuiElement(std::queue<VirtualPadElement*>& renderQueue, bool& clearScreenRequired) override;
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};
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class ControllerPressureButton : public ControllerButton, public VirtualPadElement
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{
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public:
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ImageFile icon;
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wxSpinCtrl* pressureSpinner = 0;
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u8 pressure = 0;
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bool isControllerPressureBypassed = false;
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u8 prevPressureVal = 0;
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bool UpdateData(bool& padDataVal, bool ignoreRealController, bool readOnly);
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bool UpdateData(u8& padDataVal, bool ignoreRealController, bool readOnly);
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void EnableWidgets(bool enable) override;
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void Render(wxDC& dc) override;
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void Reset(wxEvtHandler* destWindow) override;
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void UpdateGuiElement(std::queue<VirtualPadElement*>& renderQueue, bool& clearScreenRequired) override;
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};
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class AnalogStick : public VirtualPadElement
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{
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public:
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AnalogVector xVector;
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AnalogVector yVector;
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AnalogPosition positionGraphic;
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void EnableWidgets(bool enable) override;
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void Render(wxDC& dc) override;
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void Reset(wxEvtHandler* destWindow) override;
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void UpdateGuiElement(std::queue<VirtualPadElement*>& renderQueue, bool& clearScreenRequired) override;
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};
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#endif
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