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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/ProgressCallback.h"
#ifdef _WIN32
#include "7z.h"
#include "7zFile.h"
#endif
#include <string>
#include <vector>
class Updater
{
public:
Updater(ProgressCallback* progress);
~Updater();
static void SetupLogging(ProgressCallback* progress, const std::string& destination_directory);
bool Initialize(std::string destination_directory);
bool OpenUpdateZip(const char* path);
bool PrepareStagingDirectory();
bool StageUpdate();
bool CommitUpdate();
void CleanupStagingDirectory();
void RemoveUpdateZip();
private:
static bool RecursiveDeleteDirectory(const char* path);
void CloseUpdateZip();
struct FileToUpdate
{
u32 file_index;
std::string destination_filename;
};
bool ParseZip();
std::string m_zip_path;
std::string m_destination_directory;
std::string m_staging_directory;
std::vector<FileToUpdate> m_update_paths;
std::vector<std::string> m_update_directories;
ProgressCallback* m_progress;
#ifdef _WIN32
CFileInStream m_archive_stream = {};
CLookToRead2 m_look_stream = {};
CSzArEx m_archive = {};
bool m_file_opened = false;
bool m_archive_opened = false;
#endif
};