pcsx2/pcsx2/Vif_Unpack.h

43 lines
1.5 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
struct vifStruct;
typedef void (*UNPACKFUNCTYPE)(void* dest, const void* src);
#define create_unpack_u_type(bits) typedef void (*UNPACKFUNCTYPE_u##bits)(u32* dest, const u##bits* src);
#define create_unpack_s_type(bits) typedef void (*UNPACKFUNCTYPE_s##bits)(u32* dest, const s##bits* src);
#define create_some_unpacks(bits) \
create_unpack_u_type(bits); \
create_unpack_s_type(bits); \
create_some_unpacks(32);
create_some_unpacks(16);
create_some_unpacks(8);
alignas(16) extern const u8 nVifT[16];
// Array sub-dimension order: [vifidx] [mode] (VN * VL * USN * doMask)
alignas(16) extern const UNPACKFUNCTYPE VIFfuncTable[2][4][(4 * 4 * 2 * 2)];
_vifT extern int nVifUnpack (const u8* data);
extern void resetNewVif(int idx);
template< int idx >
extern void vifUnpackSetup(const u32* data);