pcsx2/pcsx2/PCSX2Base.h

49 lines
1.5 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
/// Base defines and typedefs that are needed by all code in PCSX2
/// Prefer this over including Pcsx2Defs.h to make sure everyone gets all the defines, as missing defines fail silently
#pragma once
#include "common/Pcsx2Defs.h"
#include "GS/config.h"
#if defined(__AVX2__)
#define _M_SSE 0x501
#elif defined(__AVX__)
#define _M_SSE 0x500
#elif defined(__SSE4_1__)
#define _M_SSE 0x401
#else
#error PCSX2 requires compiling for at least SSE 4.1
#endif
// Require 32 bit alignment for vectors for AVX2.
#if _M_SSE >= 0x501
#define SSE_ALIGN_N 32
#else
#define SSE_ALIGN_N 16
#endif
#define SSE_ALIGN alignas(SSE_ALIGN_N)
// Starting with AVX, processors have fast unaligned loads
// Reduce code duplication by not compiling multiple versions
#if _M_SSE >= 0x500
#define FAST_UNALIGNED 1
#else
#define FAST_UNALIGNED 0
#endif