pcsx2/common/ProgressCallback.cpp

250 lines
6.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Assertions.h"
#include "ProgressCallback.h"
#include "StringUtil.h"
#include "Console.h"
#include <cmath>
#include <cstdio>
#include <limits>
ProgressCallback::~ProgressCallback() {}
void ProgressCallback::SetFormattedStatusText(const char* Format, ...)
{
va_list ap;
va_start(ap, Format);
const std::string str(StringUtil::StdStringFromFormatV(Format, ap));
va_end(ap);
SetStatusText(str.c_str());
}
void ProgressCallback::DisplayFormattedError(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayError(str.c_str());
}
void ProgressCallback::DisplayFormattedWarning(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayWarning(str.c_str());
}
void ProgressCallback::DisplayFormattedInformation(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayInformation(str.c_str());
}
void ProgressCallback::DisplayFormattedDebugMessage(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayDebugMessage(str.c_str());
}
void ProgressCallback::DisplayFormattedModalError(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
ModalError(str.c_str());
}
bool ProgressCallback::DisplayFormattedModalConfirmation(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
return ModalConfirmation(str.c_str());
}
void ProgressCallback::DisplayFormattedModalInformation(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
ModalInformation(str.c_str());
}
class NullProgressCallbacks final : public ProgressCallback
{
public:
void PushState() override {}
void PopState() override {}
bool IsCancelled() const override { return false; }
bool IsCancellable() const override { return false; }
void SetCancellable(bool cancellable) override {}
void SetTitle(const char* title) override {}
void SetStatusText(const char* statusText) override {}
void SetProgressRange(u32 range) override {}
void SetProgressValue(u32 value) override {}
void IncrementProgressValue() override {}
void SetProgressState(ProgressState state) override {}
void DisplayError(const char* message) override { Console.Error("%s", message); }
void DisplayWarning(const char* message) override { Console.Warning("%s", message); }
void DisplayInformation(const char* message) override { Console.WriteLn("%s", message); }
void DisplayDebugMessage(const char* message) override { DevCon.WriteLn("%s", message); }
void ModalError(const char* message) override { Console.Error(message); }
bool ModalConfirmation(const char* message) override
{
Console.WriteLn("%s", message);
return false;
}
void ModalInformation(const char* message) override { Console.WriteLn("%s", message); }
};
static NullProgressCallbacks s_nullProgressCallbacks;
ProgressCallback* ProgressCallback::NullProgressCallback = &s_nullProgressCallbacks;
BaseProgressCallback::BaseProgressCallback()
{
}
BaseProgressCallback::~BaseProgressCallback()
{
State* pNextState = m_saved_state;
while (pNextState != NULL)
{
State* pCurrentState = pNextState;
pNextState = pCurrentState->next_saved_state;
delete pCurrentState;
}
}
void BaseProgressCallback::PushState()
{
State* pNewState = new State;
pNewState->cancellable = m_cancellable;
pNewState->status_text = m_status_text;
pNewState->progress_range = m_progress_range;
pNewState->progress_value = m_progress_value;
pNewState->base_progress_value = m_base_progress_value;
pNewState->next_saved_state = m_saved_state;
m_saved_state = pNewState;
}
void BaseProgressCallback::PopState()
{
pxAssert(m_saved_state);
State* state = m_saved_state;
m_saved_state = nullptr;
// impose the current position into the previous range
const u32 new_progress_value =
(m_progress_range != 0) ?
static_cast<u32>(((float)m_progress_value / (float)m_progress_range) * (float)state->progress_range) :
state->progress_value;
m_cancellable = state->cancellable;
m_status_text = std::move(state->status_text);
m_progress_range = state->progress_range;
m_progress_value = new_progress_value;
m_base_progress_value = state->base_progress_value;
m_saved_state = state->next_saved_state;
delete state;
}
bool BaseProgressCallback::IsCancelled() const
{
return m_cancelled;
}
bool BaseProgressCallback::IsCancellable() const
{
return m_cancellable;
}
void BaseProgressCallback::SetCancellable(bool cancellable)
{
m_cancellable = cancellable;
}
void BaseProgressCallback::SetStatusText(const char* text)
{
m_status_text = text;
}
void BaseProgressCallback::SetProgressRange(u32 range)
{
if (m_saved_state)
{
// impose the previous range on this range
m_progress_range = m_saved_state->progress_range * range;
m_base_progress_value = m_progress_value = m_saved_state->progress_value * range;
}
else
{
m_progress_range = range;
m_progress_value = 0;
m_base_progress_value = 0;
}
}
void BaseProgressCallback::SetProgressValue(u32 value)
{
SetProgressState(ProgressState::Normal);
m_progress_value = m_base_progress_value + value;
}
void BaseProgressCallback::IncrementProgressValue()
{
SetProgressValue((m_progress_value - m_base_progress_value) + 1);
}
void BaseProgressCallback::SetProgressState(ProgressState state)
{
m_progress_state = state;
}