pcsx2/common/Console.cpp

537 lines
14 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/Threading.h"
#include "common/TraceLog.h"
#include "common/Assertions.h"
#include "common/RedtapeWindows.h" // OutputDebugString
using namespace Threading;
// thread-local console indentation setting.
static thread_local int conlog_Indent(0);
// thread-local console color storage.
static thread_local ConsoleColors conlog_Color(DefaultConsoleColor);
#ifdef __POSIX__
#include <unistd.h>
static FILE* stdout_fp = stdout;
static bool checkSupportsColor()
{
if (!isatty(fileno(stdout_fp)))
return false;
char* term = getenv("TERM");
if (!term || (0 == strcmp(term, "dumb")))
return false;
return true; // Probably supports color
}
static bool supports_color = checkSupportsColor();
void Console_SetStdout(FILE* fp)
{
stdout_fp = fp;
}
#endif
// This function re-assigns the console log writer(s) to the specified target. It makes sure
// to flush any contents from the buffered console log (which typically accumulates due to
// log suspension during log file/window re-init operations) into the new log.
//
// Important! Only Assert and Null console loggers are allowed during C++ startup init (when
// the program or DLL first loads). Other log targets rely on the static buffer and a
// threaded mutex lock, which are only valid after C++ initialization has finished.
void Console_SetActiveHandler(const IConsoleWriter& writer, FILE* flushfp)
{
pxAssertDev(
(writer.WriteRaw != NULL) && (writer.DoWriteLn != NULL) &&
(writer.Newline != NULL) && (writer.SetTitle != NULL) &&
(writer.DoSetColor != NULL),
"Invalid IConsoleWriter object! All function pointer interfaces must be implemented.");
Console = writer;
DevConWriter = writer;
#ifdef PCSX2_DEBUG
DbgCon = writer;
#endif
}
// Writes text to the Visual Studio Output window (Microsoft Windows only).
// On all other platforms this pipes to Stdout instead.
static void MSW_OutputDebugString(const char* text)
{
#ifdef _WIN32
static bool hasDebugger = IsDebuggerPresent();
if (hasDebugger)
OutputDebugStringA(text);
#else
fputs(text, stdout_fp);
fflush(stdout_fp);
#endif
}
// --------------------------------------------------------------------------------------
// ConsoleNull
// --------------------------------------------------------------------------------------
static void ConsoleNull_SetTitle(const char* title) {}
static void ConsoleNull_DoSetColor(ConsoleColors color) {}
static void ConsoleNull_Newline() {}
static void ConsoleNull_DoWrite(const char* fmt) {}
static void ConsoleNull_DoWriteLn(const char* fmt) {}
const IConsoleWriter ConsoleWriter_Null =
{
ConsoleNull_DoWrite,
ConsoleNull_DoWriteLn,
ConsoleNull_DoSetColor,
ConsoleNull_DoWrite,
ConsoleNull_Newline,
ConsoleNull_SetTitle,
0, // instance-level indentation (should always be 0)
};
// --------------------------------------------------------------------------------------
// Console_Stdout
// --------------------------------------------------------------------------------------
#if defined(__POSIX__)
static __fi const char* GetLinuxConsoleColor(ConsoleColors color)
{
switch (color)
{
case Color_Black:
case Color_StrongBlack:
return "\033[30m\033[1m";
case Color_Red:
return "\033[31m";
case Color_StrongRed:
return "\033[31m\033[1m";
case Color_Green:
return "\033[32m";
case Color_StrongGreen:
return "\033[32m\033[1m";
case Color_Yellow:
return "\033[33m";
case Color_StrongYellow:
return "\033[33m\033[1m";
case Color_Blue:
return "\033[34m";
case Color_StrongBlue:
return "\033[34m\033[1m";
// No orange, so use magenta.
case Color_Orange:
case Color_Magenta:
return "\033[35m";
case Color_StrongOrange:
case Color_StrongMagenta:
return "\033[35m\033[1m";
case Color_Cyan:
return "\033[36m";
case Color_StrongCyan:
return "\033[36m\033[1m";
// Use 'white' instead of grey.
case Color_Gray:
case Color_White:
return "\033[37m";
case Color_StrongGray:
case Color_StrongWhite:
return "\033[37m\033[1m";
// On some other value being passed, clear any formatting.
case Color_Default:
default:
return "\033[0m";
}
}
#endif
// One possible default write action at startup and shutdown is to use the stdout.
static void ConsoleStdout_DoWrite(const char* fmt)
{
MSW_OutputDebugString(fmt);
}
// Default write action at startup and shutdown is to use the stdout.
static void ConsoleStdout_DoWriteLn(const char* fmt)
{
MSW_OutputDebugString(fmt);
MSW_OutputDebugString("\n");
}
static void ConsoleStdout_Newline()
{
MSW_OutputDebugString("\n");
}
static void ConsoleStdout_DoSetColor(ConsoleColors color)
{
#if defined(__POSIX__)
if (!supports_color)
return;
fprintf(stdout_fp, "\033[0m%s", GetLinuxConsoleColor(color));
fflush(stdout_fp);
#endif
}
static void ConsoleStdout_SetTitle(const char* title)
{
#if defined(__POSIX__)
if (supports_color)
fputs("\033]0;", stdout_fp);
fputs(title, stdout_fp);
if (supports_color)
fputs("\007", stdout_fp);
#endif
}
const IConsoleWriter ConsoleWriter_Stdout =
{
ConsoleStdout_DoWrite, // Writes without newlines go to buffer to avoid error log spam.
ConsoleStdout_DoWriteLn,
ConsoleStdout_DoSetColor,
ConsoleNull_DoWrite, // writes from re-piped stdout are ignored here, lest we create infinite loop hell >_<
ConsoleStdout_Newline,
ConsoleStdout_SetTitle,
0, // instance-level indentation (should always be 0)
};
// --------------------------------------------------------------------------------------
// ConsoleAssert
// --------------------------------------------------------------------------------------
static void ConsoleAssert_DoWrite(const char* fmt)
{
pxFailRel("Console class has not been initialized");
}
static void ConsoleAssert_DoWriteLn(const char* fmt)
{
pxFailRel("Console class has not been initialized");
}
const IConsoleWriter ConsoleWriter_Assert =
{
ConsoleAssert_DoWrite,
ConsoleAssert_DoWriteLn,
ConsoleNull_DoSetColor,
ConsoleNull_DoWrite,
ConsoleNull_Newline,
ConsoleNull_SetTitle,
0, // instance-level indentation (should always be 0)
};
// =====================================================================================================
// IConsoleWriter (implementations)
// =====================================================================================================
// (all non-virtual members that do common work and then pass the result through DoWrite
// or DoWriteLn)
// Parameters:
// glob_indent - this parameter is used to specify a global indentation setting. It is used by
// WriteLn function, but defaults to 0 for Warning and Error calls. Local indentation always
// applies to all writes.
std::string IConsoleWriter::_addIndentation(const std::string& src, int glob_indent = 0) const
{
const int indent = glob_indent + _imm_indentation;
std::string indentStr;
for (int i = 0; i < indent; i++)
indentStr += '\t';
std::string result;
result.reserve(src.length() + 16 * indent);
result.append(indentStr);
result.append(src);
std::string::size_type pos = result.find('\n');
while (pos != std::string::npos)
{
result.insert(pos + 1, indentStr);
pos = result.find('\n', pos + 1);
}
return result;
}
// Sets the indentation to be applied to all WriteLn's. The indentation is added to the
// primary write, and to any newlines specified within the write. Note that this applies
// to calls to WriteLn *only* -- calls to Write bypass the indentation parser.
const IConsoleWriter& IConsoleWriter::SetIndent(int tabcount) const
{
conlog_Indent += tabcount;
pxAssert(conlog_Indent >= 0);
return *this;
}
IConsoleWriter IConsoleWriter::Indent(int tabcount) const
{
IConsoleWriter retval = *this;
retval._imm_indentation = tabcount;
return retval;
}
// Changes the active console color.
// This color will be unset by calls to colored text methods
// such as ErrorMsg and Notice.
const IConsoleWriter& IConsoleWriter::SetColor(ConsoleColors color) const
{
// Ignore current color requests since, well, the current color is already set. ;)
if (color == Color_Current)
return *this;
pxAssertMsg((color > Color_Current) && (color < ConsoleColors_Count), "Invalid ConsoleColor specified.");
if (conlog_Color != color)
DoSetColor(conlog_Color = color);
return *this;
}
ConsoleColors IConsoleWriter::GetColor() const
{
return conlog_Color;
}
// Restores the console color to default (usually black, or low-intensity white if the console uses a black background)
const IConsoleWriter& IConsoleWriter::ClearColor() const
{
if (conlog_Color != DefaultConsoleColor)
DoSetColor(conlog_Color = DefaultConsoleColor);
return *this;
}
// --------------------------------------------------------------------------------------
// ASCII/UTF8 (char*)
// --------------------------------------------------------------------------------------
bool IConsoleWriter::FormatV(const char* fmt, va_list args) const
{
// TODO: Make this less rubbish
if ((_imm_indentation + conlog_Indent) > 0)
{
DoWriteLn(_addIndentation(StringUtil::StdStringFromFormatV(fmt, args), conlog_Indent).c_str());
}
else
{
DoWriteLn(StringUtil::StdStringFromFormatV(fmt, args).c_str());
}
return false;
}
bool IConsoleWriter::WriteLn(const char* fmt, ...) const
{
va_list args;
va_start(args, fmt);
FormatV(fmt, args);
va_end(args);
return false;
}
bool IConsoleWriter::WriteLn(ConsoleColors color, const char* fmt, ...) const
{
va_list args;
va_start(args, fmt);
ConsoleColorScope cs(color);
FormatV(fmt, args);
va_end(args);
return false;
}
bool IConsoleWriter::Error(const char* fmt, ...) const
{
va_list args;
va_start(args, fmt);
ConsoleColorScope cs(Color_StrongRed);
FormatV(fmt, args);
va_end(args);
return false;
}
bool IConsoleWriter::Warning(const char* fmt, ...) const
{
va_list args;
va_start(args, fmt);
ConsoleColorScope cs(Color_StrongOrange);
FormatV(fmt, args);
va_end(args);
return false;
}
bool IConsoleWriter::WriteLn(ConsoleColors color, const std::string& str) const
{
ConsoleColorScope cs(color);
return WriteLn(str);
}
bool IConsoleWriter::WriteLn(const std::string& str) const
{
// TODO: Make this less rubbish
if ((_imm_indentation + conlog_Indent) > 0)
{
DoWriteLn(_addIndentation(str, conlog_Indent).c_str());
}
else
{
DoWriteLn(str.c_str());
}
return false;
}
bool IConsoleWriter::Error(const std::string& str) const
{
return WriteLn(Color_StrongRed, str);
}
bool IConsoleWriter::Warning(const std::string& str) const
{
return WriteLn(Color_StrongOrange, str);
}
// --------------------------------------------------------------------------------------
// ConsoleColorScope / ConsoleIndentScope
// --------------------------------------------------------------------------------------
ConsoleColorScope::ConsoleColorScope(ConsoleColors newcolor)
{
m_IsScoped = false;
m_newcolor = newcolor;
EnterScope();
}
ConsoleColorScope::~ConsoleColorScope()
{
LeaveScope();
}
void ConsoleColorScope::EnterScope()
{
if (!m_IsScoped)
{
m_old_color = Console.GetColor();
Console.SetColor(m_newcolor);
m_IsScoped = true;
}
}
void ConsoleColorScope::LeaveScope()
{
m_IsScoped = m_IsScoped && (Console.SetColor(m_old_color), false);
}
ConsoleIndentScope::ConsoleIndentScope(int tabs)
{
m_IsScoped = false;
m_amount = tabs;
EnterScope();
}
ConsoleIndentScope::~ConsoleIndentScope()
{
LeaveScope();
}
void ConsoleIndentScope::EnterScope()
{
m_IsScoped = m_IsScoped || (Console.SetIndent(m_amount), true);
}
void ConsoleIndentScope::LeaveScope()
{
m_IsScoped = m_IsScoped && (Console.SetIndent(-m_amount), false);
}
ConsoleAttrScope::ConsoleAttrScope(ConsoleColors newcolor, int indent)
{
m_old_color = Console.GetColor();
Console.SetIndent(m_tabsize = indent);
Console.SetColor(newcolor);
}
ConsoleAttrScope::~ConsoleAttrScope()
{
Console.SetColor(m_old_color);
Console.SetIndent(-m_tabsize);
}
// --------------------------------------------------------------------------------------
// Default Writer for C++ init / startup:
// --------------------------------------------------------------------------------------
// Currently all build types default to Stdout, which is very functional on Linux but not
// always so useful on Windows (which itself lacks a proper stdout console without using
// platform specific code). Under windows Stdout will attempt to write to the IDE Debug
// console, if one is available (such as running pcsx2 via MSVC). If not available, then
// the log message will pretty much be lost into the ether.
//
#define _DefaultWriter_ ConsoleWriter_Stdout
IConsoleWriter Console = _DefaultWriter_;
IConsoleWriter DevConWriter = _DefaultWriter_;
bool DevConWriterEnabled = false;
#ifdef PCSX2_DEBUG
IConsoleWriter DbgConWriter = _DefaultWriter_;
#endif
NullConsoleWriter NullCon = {};
// --------------------------------------------------------------------------------------
// ConsoleLogSource (implementations)
// --------------------------------------------------------------------------------------
// Writes to the console using the specified color. This overrides the default color setting
// for this log.
bool ConsoleLogSource::WriteV(ConsoleColors color, const char* fmt, va_list list) const
{
ConsoleColorScope cs(color);
Console.WriteLn(StringUtil::StdStringFromFormatV(fmt, list));
return false;
}
// Writes to the console using the source's default color. Note that the source's default
// color will always be used, thus ConsoleColorScope() will not be effectual unless the
// console's default color is Color_Default.
bool ConsoleLogSource::WriteV(const char* fmt, va_list list) const
{
WriteV(DefaultColor, fmt, list);
return false;
}