/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/ProgressCallback.h" #include "7z.h" #include "7zFile.h" #include #include class Updater { public: Updater(ProgressCallback* progress); ~Updater(); static void SetupLogging(ProgressCallback* progress, const std::string& destination_directory); bool Initialize(std::string destination_directory); bool OpenUpdateZip(const char* path); bool PrepareStagingDirectory(); bool StageUpdate(); bool CommitUpdate(); void CleanupStagingDirectory(); private: static bool RecursiveDeleteDirectory(const char* path); struct FileToUpdate { u32 file_index; std::string destination_filename; }; bool ParseZip(); std::string m_destination_directory; std::string m_staging_directory; std::vector m_update_paths; std::vector m_update_directories; ProgressCallback* m_progress; CFileInStream m_archive_stream = {}; CLookToRead2 m_look_stream = {}; CSzArEx m_archive = {}; bool m_file_opened = false; bool m_archive_opened = false; };