Commit Graph

  • 3567d8913f CMake: Use dynamic SDL2 on all platforms Stenzek 2023-07-19 23:09:04 +1000
  • 8276054671 CI: Build Windows dependencies as part of workflow Stenzek 2023-07-19 22:52:25 +1000
  • 220117f07c MSBuild: Put all objects/libs together in build directory Stenzek 2023-07-19 21:41:35 +1000
  • 728ca8aa9d GS: Fix depth texture dumping for HW Stenzek 2023-08-26 15:14:35 +1000
  • e3a1125e84 Build: Silence warnings in third-party projects Stenzek 2023-08-26 13:25:24 +1000
  • 02b64f4027 3rdparty/SoundTouch: Warning fixes Stenzek 2023-08-26 13:19:59 +1000
  • 2ae44ca493 Misc: Fix various warnings Stenzek 2023-08-26 12:57:56 +1000
  • afdd63521f Build: Fix ZIP_STATIC macro redefinition Stenzek 2023-08-26 12:52:22 +1000
  • bced0b91a0 GS: Fix sub-page addressing of Z formats TellowKrinkle 2023-07-22 02:42:14 -0500
  • 2a6f2939be GS: Remove GSOffset::PAPtrHelper TellowKrinkle 2023-07-22 02:25:34 -0500
  • 13880354cf GS/TC: Don't expand block offsets to page size when small refractionpcsx2 2023-08-25 00:14:53 +0100
  • 5df0c95e51 GS/HW: Don't use TEXA on 16/24 bit when TCC is set to Vertex alpha refractionpcsx2 2023-08-26 02:13:47 +0100
  • 447054a14f GameDB: Add Hitman Blood Money HW fix to the US versions refractionpcsx2 2023-08-25 14:28:36 +0100
  • 5f348a8ea3 GS/HW: Warning fixes refractionpcsx2 2023-08-23 18:28:41 +0100
  • 1d69411eba GS/HW: Separate mem clears in to colour and depth Stenzek 2023-08-23 17:03:35 +0100
  • fb24a8fdb1 Config: Remove Target Partial Invalidation. lightningterror 2023-08-20 12:49:23 +0200
  • 827fb7fa82 GameDB: Remove Target Partial Invalidation from the db code. lightningterror 2023-08-20 12:49:11 +0200
  • c6365bebac ImGui: Remove Target Partial Invalidation. lightningterror 2023-08-20 12:48:50 +0200
  • c7b94d0a42 Qt: Remove Target Partial Invalidation hwfix from the gui. lightningterror 2023-08-20 12:48:26 +0200
  • 86f82951d5 GameDB: Remove partialTargetInvalidation hwfix from games. lightningterror 2023-08-20 12:22:26 +0200
  • 72b865b50e GS/TC: Improve use of alpha validity and clearing bad targets refractionpcsx2 2023-08-19 09:09:55 +0100
  • b2f7e4b16b GS: Don't invalidate CLUT on GS Read/Download refractionpcsx2 2023-08-14 18:20:47 +0100
  • 2f01299472 GS/HW: Kill old dirty targets when source not using them refractionpcsx2 2023-08-13 01:26:17 +0100
  • 5cc851e175 GS/TC: On LocalMemInvalidate, check for RT's if Z mismatches refractionpcsx2 2023-07-26 23:00:05 +0100
  • 66986e66e3 GS/HW: Add GSC for Hitman - Blood Money to avoid failed shuffle/move. refractionpcsx2 2023-07-29 19:02:01 +0100
  • 9292bbcd1b GS/HW: Rewrite invalidation and fix up surrounding behaviour. refractionpcsx2 2023-07-12 01:00:49 +0100
  • dfba3c51fb GameDB: Add EE timing fix to Gunfighter II refractionpcsx2 2023-08-24 01:32:34 +0100
  • da7e501e3a Tests: Force 1MB stack size for MSVC Stenzek 2023-08-24 13:47:37 +1000
  • 42ae23f279 3rdparty: Fix Debug CMake build on Windows Stenzek 2023-08-24 12:38:51 +1000
  • c43775f7b2 3rdparty: Un-submodule libzip Stenzek 2023-08-24 12:30:24 +1000
  • 86ee1270e2 3rdparty/cpuinfo: Fix build with clang-cl Stenzek 2023-08-24 12:03:10 +1000
  • b8cfd83d33 GameDB: Remove EE Round Mode from Armored Core 3 Berylskid 2023-08-21 18:04:22 +0900
  • bfd56bf904 Qt: Update Base Translation PCSX2 Bot 2023-08-21 00:02:01 +0000
  • df2311cdaf GS/HW: Fix CRC hack for Growlanser V not checking for null refractionpcsx2 2023-08-22 21:26:43 +0100
  • d609c2b0ff GameDB: Change VU1 clamping mode for Naruto 2 Goatman13 2023-08-22 22:22:30 +0200
  • 70e1d2bf3d Debugger: Implement "Copy Address" context menu in memory view Ty Lamontagne 2023-08-20 16:10:55 -0400
  • 1697c2160c Debugger: Properly initialize primitive class members Ty Lamontagne 2023-08-19 20:58:41 -0400
  • c28301bb7e GameDB: Add missing patch for Myst III Buzzardsoul 2023-08-22 20:31:19 +0300
  • b5eadb158c PAD: Update to latest controller database. PCSX2 Bot 2023-08-21 16:01:23 +0000
  • e94912cdb9 Pad: Only consider LSB for small motor vibration RedPanda4552 2023-08-19 15:14:40 -0400
  • dfb967834f GS/HW: Cleanup draw when pixels fail on alpha test/date. lightningterror 2023-08-19 02:43:38 +0200
  • 98f7c29683 GS/Vulkan: Avoid incorrect-layout RT descriptor Stenzek 2023-08-18 22:39:34 +1000
  • 0998c5539a GameDB: SoulCalibur III RedDevilus 2023-08-18 17:04:11 +0200
  • 1a79e23b12 GS/HW: Further adjust how we handle RT alpha in blending. lightningterror 2023-08-15 19:04:08 +0200
  • d49323c7c4 GS/HW: Skip DATE/draw if not required refractionpcsx2 2023-08-16 20:33:13 +0100
  • 98eb3cb7f0 GameDB: Add COP2 patch for Initial D - Special Stage (SLPM-65268) refractionpcsx2 2023-08-17 12:40:04 +0100
  • c75ae73814 GameDB: Naruto Ultimate Ninja 5 + same for 4th RedDevilus 2023-08-17 02:44:24 +0200
  • 07519b7c28 Qt: Update Base Translation PCSX2 Bot 2023-08-17 00:01:52 +0000
  • 4c62c82dab
    GameDB: Hardware Fixes for Burnout 2 (#9770) ElTioRata 2023-08-16 21:46:58 -0300
  • 92a9554240 GameDB: Add VU0 clamping to Naruto Ultimate Ninja 5 (Accel 2) refractionpcsx2 2023-08-16 16:58:00 +0100
  • 324a700fb7 GS/TC: Don't allow tex is rt for PSMT8 on 16bit targets refractionpcsx2 2023-08-15 11:59:17 +0100
  • a6b934758b GS/HW: Only preserve valid channels on target overlap refractionpcsx2 2023-08-15 10:08:37 +0100
  • cd5ec59f6a GS/DX11: Commit clear before clearing stencil Stenzek 2023-08-13 21:11:38 +1000
  • 80fe813116 [SAVEVERSION+] Remove old trigger deadzone references, replace with button deadzone RedPanda4552 2023-08-12 15:38:45 -0400
  • 1262afef63 GS/DX12: Use WinPixEventRuntime for debug messages Stenzek 2023-08-13 21:22:35 +1000
  • 987489b34a 3rdparty: Add WinPixEventRuntime Stenzek 2023-08-13 21:22:07 +1000
  • 9310861cc2 GS:MTL: Properly set stencil reference on draw encoders TellowKrinkle 2023-08-13 02:22:15 -0500
  • 53f0db99ca GameDB: Various Fixes kamfretoz 2023-08-14 13:46:53 +0700
  • 2eb125f6e2 gitignore: Don't include TXT files generated by crash dumps Christian Kenny 2023-08-12 16:19:46 -0400
  • f805d9432e UI: remove mention of Half Screen Fix Mrlinkwii 2023-08-12 22:11:17 +0100
  • 054cb9e9fa GS/HW: Correctly remove offset when detecting shuffle coords refractionpcsx2 2023-08-12 18:18:59 +0100
  • 1f77e7d90a GS/CRC: Fix the sizing on Sonic Unleashed copy CRC refractionpcsx2 2023-08-12 19:33:46 +0100
  • 7ed33832b8 GS/HW: Isolate early returns for blending. lightningterror 2023-08-12 15:53:35 +0200
  • d19e9cc662 GS: Bump shader cache version. lightningterror 2023-08-12 03:39:13 +0200
  • 846c9cec6a GS/HW: Adjust how we handle RT alpha in blending. lightningterror 2023-08-12 01:03:53 +0200
  • 460e4b8bb3 USB-Turntable: Default multiplier to 1 Sanjay Govind 2023-08-12 23:20:15 +1200
  • 2e6bd23f22 Qt: Fix arrow key handling on macOS Stenzek 2023-08-12 15:20:10 +1000
  • 7763948fe4 GS/HW: Restrict double buffer detection to widths greater than 256 refractionpcsx2 2023-08-12 01:16:59 +0100
  • 2a0f001902 GIF: Adjust run length of split in intermittent packets refractionpcsx2 2023-08-11 23:08:07 +0100
  • 14df69e180 GS/HW: Fix crash where it could process a texture with no RT refractionpcsx2 2023-08-11 23:07:35 +0100
  • 28b6389b36 GS/HW: Stop errantly halfing normal height refractionpcsx2 2023-08-11 22:32:50 +0100
  • 905c0b8c7a GS: Fix warnings. lightningterror 2023-08-11 19:03:11 +0200
  • b674cc95ac Qt: Fix Wreorder-ctor warning. lightningterror 2023-08-11 19:00:57 +0200
  • bccb2509b5 GameDB: Fixes for Ghost Recon - Advanced Warfighter & Battlefield 2 Mrlinkwii 2023-08-11 14:59:40 +0100
  • cd980c6604 GS/TC: Fix crash in debug message (only affects debug device) refractionpcsx2 2023-08-11 16:08:28 +0100
  • ddff4ec083 GameDB: Add full mipmap plus triliear ps2 to The Godfather. lightningterror 2023-08-11 16:12:58 +0200
  • 5bf97be8ef Qt: Even further icon refinement kamfretoz 2023-08-11 20:13:39 +0700
  • 7fadb6ed05 GS/HW: Cleanup texture shuffle shaders. lightningterror 2023-08-09 11:02:01 +0200
  • 89688d67dd GS: Bump shader cache version. lightningterror 2023-08-11 14:28:03 +0200
  • 279007544a GS/HW: Allow double clear when src is lowest bitsize denominator refractionpcsx2 2023-08-11 08:32:06 +0100
  • 1c0f0e1423 GS: Bump shader cache version. lightningterror 2023-08-09 11:50:47 +0200
  • 1ab909addc Config/gamedb: Remove screen fix from config entirely. lightningterror 2023-08-09 02:59:09 +0200
  • 99dfd15469 ImGui: Remove Half Screen Fix from the ui. lightningterror 2023-08-09 02:58:35 +0200
  • be18ecf74e Qt: Remove Half Screen Fix from the ui. lightningterror 2023-08-09 02:57:38 +0200
  • 713bd132dc GS/D3D: Add initial support for complex shuffles. lightningterror 2023-08-09 02:48:03 +0200
  • 20f03e237e GameDB: Add Autoflush to Minority Report refractionpcsx2 2023-08-09 00:56:29 +0100
  • 7d3c3911ea GS/HW: Update BigMuthaTruckers hack to a GSC refractionpcsx2 2023-08-03 04:36:12 +0100
  • ccfee2be83 GameDB: Add Tex in RT to Godfather + remove skipdraw refractionpcsx2 2023-08-03 01:26:52 +0100
  • 1193b0b990 GS/TC: Delete old targets which aren't preserved and don't match size refractionpcsx2 2023-08-09 00:54:28 +0100
  • 5a3ba4e563 GS/HW: Add support for complex offset shuffles refractionpcsx2 2023-08-03 01:26:30 +0100
  • e9c342ef74 GS/Autoflush: Account for CLAMP & better handle different formats refractionpcsx2 2023-08-10 12:34:48 +0100
  • 8927ffa035 GS: Fix autoflush behaviour when using Z + C formats together refractionpcsx2 2023-08-09 19:53:27 +0100
  • fdb0312326 Dis5900: Mask and extend the pmfhl & pmthl LUT Ty Lamontagne 2023-08-10 15:19:48 -0400
  • 2f21caa41c GameDB: Add Instant DMA to Jak X Combat Racing refractionpcsx2 2023-08-10 10:38:13 +0100
  • 51a35d40e5 3rdparty: Bump rcheevos to 3af1e2fc5188d6e932ee379942f4049ea877e648 Stenzek 2023-08-09 19:32:01 +1000
  • 6ec524adec USB/GunCon2: Fix cursor not starting in center Stenzek 2023-08-09 21:53:56 +1000
  • 7d4a7ec8c7 ImGuiManager: Fix window width/height not being initialized Stenzek 2023-08-09 21:53:37 +1000
  • 0256c4521d GameList: Support adding custom title and region to files Silent 2023-07-23 20:38:17 +0200
  • be3ed181c1 SettingsInterface: Fix constness of a few methods Silent 2023-07-25 21:33:18 +0200
  • 38cf7884fe Qt: Update Base Translation PCSX2 Bot 2023-08-09 00:01:46 +0000