Commit Graph

14350 Commits

Author SHA1 Message Date
Connor McLaughlin a289723f66 Qt: Add update extractor source 2022-05-12 15:03:26 +01:00
Connor McLaughlin a3f6efecb8 libchdr: Use in-tree lzma instead of bundled
Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin 2587cf3b95 3rdparty: Add lzma/7Z SDK 21.07 2022-05-12 15:03:26 +01:00
Connor McLaughlin d535331b4b Misc: Remove __fastcall, __fc, __concall and friends
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
lightningterror 6d85399ec5 GameDB: Add OPHFlagHack to Naruto - Uzumaki Chronicles 2.
Fixes game freezing.

Fixes #6053
2022-05-12 12:58:52 +02:00
lightningterror 7a113474f0 GameDB: Add textureInsideRT to Turok Evolution.
Fixes underwater levels.

Fixes #6064
2022-05-12 12:51:38 +02:00
Connor McLaughlin 0bb7cc0a1a GS: Add texture dumping/replacement/reload replacement hotkeys
Qt only.
2022-05-11 14:44:42 +01:00
Connor McLaughlin 322ff3fcb9 GS/TextureReplacements: Add options to filter dumping to direct/palette textures 2022-05-11 14:44:42 +01:00
Connor McLaughlin d329cabf07 GS/TextureReplacements: Fix queued items not getting purged after shutdown 2022-05-11 14:44:42 +01:00
Connor McLaughlin 38c48e8b6a Vulkan/Context: Don't write timestamp on an unreset query 2022-05-11 13:07:58 +01:00
Mrlinkwii cd0b349496 GUI: update hyperlink in WX 2022-05-11 12:58:40 +01:00
TheLastRar 7f1932e282 DEV9: Fix double calling freeifaddrs() 2022-05-11 13:14:11 +02:00
Connor McLaughlin 17f2fb4471 Qt: Fix nightly builds not showing version in title bar 2022-05-11 13:13:39 +02:00
PCSX2 Bot 022a9cc6df PAD: Update to latest controller database. 2022-05-09 20:20:19 +02:00
Connor McLaughlin c88db3221c GS/TextureCache: Flush dirty areas of textures during TC move
Dark Cloud does a bunch of VRAM writes overlapping the render target,
then moves over the top of it. If we didn't flush these, the target
would still be considered dirty, and later we'd trash the move
destination, and/or not use it as a source.
2022-05-09 17:45:53 +01:00
TellowKrinkle bd3e1299a3 GS:MTL: Disable blending when color isn't written
Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it
2022-05-09 17:43:47 +01:00
TellowKrinkle 3a97688804 GS: Fix TextureMinMax when coordinates are completely outside of min/max 2022-05-09 17:43:47 +01:00
TellowKrinkle 3f027b2698 GS:SW: Clamp Z with unsigned clamp 2022-05-09 17:34:19 +01:00
Mrlinkwii 916754ea6d GameDB: add VUclamping to 'Monster Hunter 2' and 'Monster Hunter G' 2022-05-09 17:29:20 +01:00
TellowKrinkle 335633a5e0 CI: Update SDL 2022-05-09 10:28:58 -05:00
Connor McLaughlin 925bfc2a99 Tests: Set PCSX2_CORE macro
They shouldn't be using wx, and it gets rid of the pthreads4w reference.
2022-05-09 16:06:33 +01:00
Connor McLaughlin d19c767ad1 Common/Dependencies: Use deletion for declaring non-copyable
This is the preferred method in modern C++.
2022-05-09 16:06:33 +01:00
Connor McLaughlin d2347d9972 Common/Threading: Replace TLS macros with standard thread_local 2022-05-09 16:06:33 +01:00
Connor McLaughlin f8dcff9fc4 Common: Remove references to pthreads4w
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin e5716922a3 Common/Threading: Move a bunch of unnecessary wrappers to gui 2022-05-09 16:06:33 +01:00
Connor McLaughlin 65e956a01c Misc: Replace use of Threading::Mutex with std::mutex in core code 2022-05-09 16:06:33 +01:00
Connor McLaughlin a93829557b SaveState: Misc refactoring and improvements
- Block until saves are completed when resuming.
 - Save shutdown state asynchronously.
 - Add function to read screenshot out of zip file (useful for
   previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin c21d475bbd Qt: Implement save-state-on-shutdown 2022-05-09 10:20:48 +01:00
Connor McLaughlin 935dd046da 3rdparty/SDL2: Bump to 2.0.22 release
Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
refractionpcsx2 1b2d9f0c5d GS: Scissor opt - handle reverse read sprites 2022-05-08 18:22:12 +01:00
Connor McLaughlin 4baea67e75 Common: Remove RwMutex
It wasn't used, and if we need it, we can use std::shared_mutex.
2022-05-08 05:40:59 +01:00
Connor McLaughlin 1e8332f36a Misc: Move pxThread and friends to gui 2022-05-08 05:40:59 +01:00
Connor McLaughlin 096696bed7 Misc: Replace core usage of Semaphore with KernelSemaphore
i.e. decouple it from the UI.
2022-05-08 05:40:59 +01:00
Connor McLaughlin 756cd1ee47 System: Move old SysThread junk to gui 2022-05-08 05:40:59 +01:00
Connor McLaughlin 64534542a9 Threading: Move a couple of function declarations to correct location 2022-05-08 05:40:59 +01:00
Connor McLaughlin b22e31c302 Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
Otherwise, it doesn't get set for cmake.
2022-05-08 05:40:59 +01:00
Connor McLaughlin 008beb4896 ThreadedFileReader: Fix possible race with synchronous reads 2022-05-08 05:10:09 +01:00
refractionpcsx2 576bcc6979 GameDB: Add HPO for Dog's Life 2022-05-08 02:54:47 +01:00
refractionpcsx2 4ec345a239 GS: Improve read heights with screen offset disabled 2022-05-08 01:16:04 +01:00
RedDevilus 972bfbcccc GameDB: Monster Hunter 1
Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
2022-05-07 23:27:46 +01:00
RedDevilus f59fbaf0eb GameDB: Star Ocean 3
Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter.
2022-05-07 23:08:53 +01:00
refractionpcsx2 631ed8c0fd GUI-WX: Restore panel size override.
Fixes the panels going wonky after the recent dead code removal
2022-05-07 16:10:32 +01:00
Connor McLaughlin 41e8a2a7d1 MTGS: Purge pxThread 2022-05-07 15:43:03 +01:00
Connor McLaughlin 599626b709 MTVU: Purge pxThread 2022-05-07 15:43:03 +01:00
Immersion95 0ae17ddb1a GS: Adding KOF2002 CRC IDs
Adding:
- The King of Fighters 2002 (EUR)
- The King of Fighters 2002 (JAP)
- The King of Fighters 2002 - SNK Best Collection (JAP)
- The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03
2022-05-07 15:33:27 +01:00
Immersion95 7353c26a4f GS-TC: Don't skip depth lookup on KOF2002
Don't skip draw calls on KOF2002
2022-05-07 15:33:27 +01:00
Immersion95 b8769e954e GS: Adding KOF2002 CRC Title
Adding KOF2002 CRC Title
2022-05-07 15:33:27 +01:00
Connor McLaughlin 81cd2d9be9 Qt: Add placeholder for when no games are in list 2022-05-07 15:32:59 +01:00
Connor McLaughlin 90707c453d Qt: Rework VM pausing when popup dialogs are opened
Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin ec0e9f078c Qt: Confirm disc change type when switching to game list 2022-05-07 15:32:59 +01:00