You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
MooglyGuy ba5ec29211
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]
9 months ago
..
bloom.fx HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). (#10983) [Ryan Holtz] 9 months ago
chroma.fx HLSL Color Transforms and 3D LUT (#4043) 5 years ago
color.fx Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 9 months ago
deconverge.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 10 months ago
distortion.fx hlsl: Fixed regression in distortion shader. [Ryan Holtz] 9 months ago
downsample.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 10 months ago
focus.fx render/bgfx: Got rid of a lot of unnecessary object copying during setup. 10 months ago
ntsc.fx Get NTSC working in both bgfx and d3d, nw 8 years ago
phosphor.fx HLSL Color Transforms and 3D LUT (#4043) 5 years ago
post.fx More D3D HLSL regression fixes: (#11002) [Ryan Holtz] 9 months ago
prescale.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 10 months ago
primary.fx Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 9 months ago
scanline.fx Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] 10 months ago
vector.fx Fixed several small issues in HLSL/BGFX 7 years ago