Update READMEs
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@ -65,7 +65,7 @@ Replace the `song_id` value at the end with the 4/5 letter song ID for the song
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## anim_renderer.py usage
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```
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usage: anim_renderer.py [-h] [-v] [-l LOG_OUTPUT] -m INPUT_MDB_PATH [-s INPUT_MP3_PATH] -i SONG_ID [-o OUTPUT] [-z] [-f] [-c CACHE_PATH] [-r VIDEO_PATH] [-t TOOLS_PATH]
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usage: anim_renderer.py [-h] [-v] [-l LOG_OUTPUT] -m INPUT_MDB_PATH [-s INPUT_MP3_PATH] -i SONG_ID [-o OUTPUT] [-z] [-f] [-c CACHE_PATH] [-r VIDEO_PATH [VIDEO_PATH ...]] [-t TOOLS_PATH]
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optional arguments:
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-h, --help show this help message and exit
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@ -86,20 +86,20 @@ optional arguments:
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Force overwrite
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-c CACHE_PATH, --cache-path CACHE_PATH
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Frame cache path
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-r VIDEO_PATH, --video-path VIDEO_PATH
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Raw video path
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-r VIDEO_PATH [VIDEO_PATH ...], --video-path VIDEO_PATH [VIDEO_PATH ...]
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Raw video path (can specify multiple times)
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-t TOOLS_PATH, --tools-path TOOLS_PATH
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Tools path
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```
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## video_frame_cacher.py usage
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```
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usage: video_frame_cacher.py [-h] -i INPUT [-o OUTPUT] [-t TOOLS_PATH]
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usage: video_frame_cacher.py [-h] -i INPUT [INPUT ...] [-o OUTPUT] [-t TOOLS_PATH]
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optional arguments:
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-h, --help show this help message and exit
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-i INPUT, --input INPUT
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Input path containing raw video files
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-i INPUT [INPUT ...], --input INPUT [INPUT ...]
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Input path containing raw video files (can specify multiple times)
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-o OUTPUT, --output OUTPUT
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Output path to store cached video frames
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-t TOOLS_PATH, --tools-path TOOLS_PATH
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@ -43,7 +43,7 @@ for %s in (game_cd_contents/DAT/*.dat) do python3 py573a.py --input "%s"
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```sh
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python3 video_frame_cacher.py -i game_cd_contents/MOV -i game_data_extracted
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```
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Expect a full frame cache for each specific game to be somewhere around 2gb-3gb each.
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Expect a full frame cache for each specific game to be somewhere around 2gb each.
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I would recommend creating a new cache folder for every individual game you want to render so as to not run into issues where a video may have changed in some way between game releases. You can use the `-o frame_cache_folder_name` parameter to specify the output cache folder.
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```sh
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@ -139,4 +139,47 @@ tubt | CHUMBAWAMBA - TUBTHUMPING (KCP Happy Mix) (TUBTHUMPING (KCP Happy Mix))
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twin | FinalOffset - Twin Bee -Generation X- (Twin Bee -Generation X-)
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upsi | COO COO - UPSIDE DOWN (Hyper Euro Mix) (UPSIDE DOWN (Hyper Euro Mix))
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wond | MM - WONDA (SPEED K MIX) (WONDA (SPEED K MIX))
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```
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## anim_renderer.py usage
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```
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usage: anim_renderer.py [-h] [-v] [-l LOG_OUTPUT] -m INPUT_DATA_PATH [-s INPUT_MP3_PATH] -i SONG_ID [-o OUTPUT] [-p [1-300]] [-f] [-c CACHE_PATH] [-r VIDEO_PATH [VIDEO_PATH ...]] [-t TOOLS_PATH]
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optional arguments:
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-h, --help show this help message and exit
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-v, --verbose Print lots of debugging statements
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-l LOG_OUTPUT, --log-output LOG_OUTPUT
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Save log to specified output file
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-m INPUT_DATA_PATH, --input-data-path INPUT_DATA_PATH
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Input folder containing game data
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-s INPUT_MP3_PATH, --input-mp3-path INPUT_MP3_PATH
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Input MP3 folder containing decrypted MP3s
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-i SONG_ID, --song-id SONG_ID
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Song ID (4 or 5 letter name found in mdb folder)
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-o OUTPUT, --output OUTPUT
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Output filename
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-p [1-300], --fps [1-300]
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Output video fps
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-f, --force-overwrite
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Force overwrite
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-c CACHE_PATH, --cache-path CACHE_PATH
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Frame cache path
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-r VIDEO_PATH [VIDEO_PATH ...], --video-path VIDEO_PATH [VIDEO_PATH ...]
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Raw video path (can specify multiple times)
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-t TOOLS_PATH, --tools-path TOOLS_PATH
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Tools path
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```
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## video_frame_cacher.py usage
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```
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usage: video_frame_cacher.py [-h] -i INPUT [INPUT ...] [-o OUTPUT] [-t TOOLS_PATH]
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optional arguments:
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-h, --help show this help message and exit
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-i INPUT [INPUT ...], --input INPUT [INPUT ...]
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Input path containing raw video files (can specify multiple times)
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-o OUTPUT, --output OUTPUT
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Output path to store cached video frames
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-t TOOLS_PATH, --tools-path TOOLS_PATH
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Tools path
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```
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