opengl-setup-examples/shader.frag

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GLSL
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2019-04-02 04:43:08 +00:00
#version 450
out vec4 fragColor;
void main()
{
// Normalized pixel coordinates (from -1 to 1)
vec2 iResolution = vec2(1920.0, 1080.0);
vec2 uv = (gl_FragCoord.xy/iResolution.xy)*2.0 - vec2(1.0,1.0);
uv.y *= iResolution.y/iResolution.x;
fragColor = abs(uv.yxyx);
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}