[v2] option to use the asm or C++ (with patches) backend
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@ -4,3 +4,6 @@
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[submodule "oidos/oidos"]
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path = oidos/oidos
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url = https://gitlab.com/PoroCYon/oidos.git
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[submodule "v2/v2m-player"]
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path = v2/v2m-player
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url = https://github.com/jgilje/v2m-player
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63
v2/Makefile
63
v2/Makefile
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@ -1,4 +1,9 @@
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# C++ version is more stable, but might be larger
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USE_CXX_VERSION ?= 1
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# you most likely want this
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USE_RONAN ?= 1
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NASM ?= nasm
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default: all
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@ -6,21 +11,65 @@ default: all
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%/:
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mkdir -p "$@"
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v2m-player/README.md:
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@>&2 echo "\`v2m-player' submodule not initialized. Please run the following command:"
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@>&2 echo " git submodule update --init --recursive"
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@false
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fr_public/README.md:
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@>&2 echo "\`fr_public' submodule not initialized. Please run the following command:"
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@>&2 echo " git submodule update --init --recursive"
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@false
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CFLAGS := -m32
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ASFLAGS := -felf32
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ifeq ($(USE_CXX_VERSION),0)
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CFLAGS += -I libv2/
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else
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CFLAGS += -I v2m-player/src/ -DUSE_CXX_VERSION
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endif
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ifneq ($(USE_RONAN),0)
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CFLAGS += -DRONAN
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ASFLAGS += -DRONAN
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endif
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CFLAGS += -g -ffunction-sections -fdata-sections
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ASFLAGS += -g
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obj/lplayer.o: src/lplayer.cpp obj/
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$(CXX) -g -m32 -o "$@" -c "$<" -I libv2
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obj/v2mplayer.o: libv2/v2mplayer.cpp obj/
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$(CXX) -g -m32 -o "$@" -c "$<" -I libv2
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obj/synth.o: libv2/synth.asm obj/
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$(NASM) -g -f elf32 -o "$@" "$<"
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/v2mplayer.o: libv2/v2mplayer.cpp obj/ fr_public/README.md
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/synth.o: libv2/synth.asm obj/ fr_public/README.md
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$(NASM) $(ASFLAGS) -o "$@" "$<"
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obj/pv2mconv.o: v2m-player/src/v2mconv.cpp obj/ v2m-player/README.md
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/pv2mplayer.o: v2m-player/src/v2mplayer.cpp obj/ v2m-player/README.md
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/pronan.o: v2m-player/src/ronan.cpp obj/ v2m-player/README.md
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/psynth_core.o: v2m-player/src/synth_core.cpp obj/ v2m-player/README.md
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/psounddef.o: v2m-player/src/sounddef.cpp obj/ v2m-player/README.md
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$(CXX) $(CFLAGS) -o "$@" -c "$<"
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obj/v2m-%.asm: mus/%.v2m obj/
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printf "global theTune\ntheTune:\nincbin \"%s\"\n" "$<" > "$@"
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printf "[section .data.theTune]\n" > "$@"
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printf "global theTune\ntheTune:\n\tincbin \"%s\"\n" "$<" >> "$@"
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printf "global theTune_size\ntheTune_size:\n\tdd \$$ - theTune\n" >> "$@"
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obj/v2m-%.o: obj/v2m-%.asm
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$(NASM) -g -f elf32 -o "$@" "$<"
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ifeq ($(USE_CXX_VERSION),0)
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bin/lplayer-%: obj/lplayer.o obj/synth.o obj/v2mplayer.o obj/v2m-%.o bin/
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$(CXX) -g -m32 -o "$@" $(filter-out bin/,$^)
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else
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bin/lplayer-%: obj/lplayer.o obj/psynth_core.o obj/pv2mconv.o obj/pv2mplayer.o \
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obj/pronan.o obj/psounddef.o obj/v2m-%.o bin/
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endif
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$(CXX) -Wl,--gc-sections $(CFLAGS) -o "$@" $(filter-out bin/,$^)
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all: $(patsubst mus/%.v2m,bin/lplayer-%,$(wildcard mus/*.v2m))
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echo $^
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@ -1,22 +1,63 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#define AUTOCONVERT
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#include "v2mplayer.h"
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#include "synth.h"
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/*#include "libv2.h"*/
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#ifdef AUTOCONVERT
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#include "v2mconv.h"
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#endif
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#ifdef USE_CXX_VERSION
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#include "sounddef.h"
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#endif
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// automatically convert the module to the newest format version
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extern "C" const uint8_t theTune[];
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extern "C" const size_t theTune_size;
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#define BUFFERLEN (8192) /* arbitrary */
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static V2MPlayer player;
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static sF32 output_buffer[BUFFERLEN*8];
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static float output_buffer[BUFFERLEN*8];
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#ifdef AUTOCONVERT
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static uint8_t* check_and_convert(const uint8_t* tune, size_t len) {
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if (tune[2] != 0 || tune[3] != 0) {
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fprintf(stderr, "Invalid input file\n");
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return NULL;
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}
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int v = CheckV2MVersion(tune, len);
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if (v < 0) {
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fprintf(stderr, "Invalid input file (version not recognised)\n");
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return NULL;
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}
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uint8_t* theTune2;
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int len2;
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ConvertV2M(tune, len, &theTune2, &len2);
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return theTune2;
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}
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#endif
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int main() {
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#ifdef USE_CXX_VERSION
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sdInit();
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#endif
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#ifdef AUTOCONVERT
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uint8_t* theTune2 = check_and_convert(theTune, theTune_size);
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if (!theTune2) return 1;
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#else
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const uint8_t* theTune2 = theTune;
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#endif
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player.Init();
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player.Open(theTune);
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player.Open(theTune2);
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player.Play();
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@ -29,8 +70,9 @@ int main() {
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* works around it. ¯\_(ツ)_/¯
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* If you have a better fix, please tell me.
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*/
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player.Render(output_buffer, 64, sFALSE);
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write(STDOUT_FILENO, output_buffer, 64*sizeof(sF32)*2/*stereo*/);
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const size_t samples = 64;
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player.Render(output_buffer, samples, false);
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write(STDOUT_FILENO, output_buffer, samples*sizeof(float)*2/*stereo*/);
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}
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player.Close();
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@ -0,0 +1 @@
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Subproject commit 9be97c86de948a4cde313fdc178013f665af6326
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